running homebrew code question

Discussion in 'Xbox 360 Development' started by xzibit23, Feb 12, 2010.

  1. xzibit23

    xzibit23 Member

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    hello i dont know if i can ask this here since it seems like its for XeDK only but im going to JTAG an xbox and since thats sort of like an XeDK unit i was wondering how do you mod games with the xbox, what programming skills does it take? I also ws wondering does a JTAGged xbox work with SDK? i dont really think it does but maybe it does
     
  2. Tyler

    Tyler Enthusiastic Member

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    what programming skills does it take? I also ws wondering does a JTAGged xbox work with SDK?
    _______________________________________________________________


    I think, that the program XeDebug allows a jtag'ed unit to work with some applications from the Xenon SDK.

    I have never tried it, so i dont know from personal experience, its just what i heard from other members on the board. (ie. Hawk)

    maybe they can chime in and explain further on this subject?
    ________________________________________________________
    i was wondering how do you mod games with the xbox
    ________________________________________________________

    As for modding goes, well that depends on certain factors. what are you trying to mod?

    Different aspects of a game are modded with different methods, some requiring the use of real time debugging or some with just strait up file moddifications. Real time mod's would require the use of development hardware, as ware other other kinds of mods a jtag would be sufficient.

    an Example of real time mods would be, RTH or realtime halo, You can edit different aspects of the game, without replacing the files. This reqwires the use of an XeDK.

    An example of different mod that wouldn't rewire an XeDK would be... A MW2 10nth prestige hack, Or modding the halo mods by replacing the existing maps with the modified one's.
    __________________________________________________________
    I hope ive answers most of your questions, if anything wrong/missing, im sure some other members of the board will happily chime in and add to it.

    Cheers
     
    Last edited: Feb 12, 2010
  3. Hawk

    Hawk Peppy Member

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    You can use the SDK to write code for the Jtagged console, and yeah you can mod games like Halo or COD, in my opinion don't waste the money on a devkit when you can get a jtaged console, no need to spend a ridiculous amount on a dev kit anymore, but the market has changed and the prices are falling but still get a jtag over an devkit, jtags have more support then devs do, and the content is openly available.

    Hawk
     
  4. neull

    neull Guest

    Then why did you buy a dev kit?
     
  5. wan5

    wan5 <B>Site Supporter 2014</B>

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    Personally, id get a dev kit if your that way inclined, i love my kit. Neighborhood, partnernet, dvd emulation etc etc... These things wont be available on a retail jtaged box anytime soon.

    Granted, i dont have a jtagged console yet, i will build one eventually, i just dont have the need for one just yet. If a media player that compares with xbmc is ever made or released i can run it on my kit as it stands.

    Retail consoles are great for xbox live, they have a few advantages that kits dont have such as last.fm, sky player, netflix, streaming movies from xbl and facebook app.

    i guess its totally upto the person, i use my kit more than a retail unit atm, i dont have a great deal of time for live as it stands.
     
  6. xzibit23

    xzibit23 Member

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    i want to run mods like low grav and superspeed what would that take?

    i know this type of mod isnt file editing so could i do it with Xedebug for example or do i need an xedk?and how(i have xedebu now and see it involves C++ programing
     
    Last edited: Feb 13, 2010
  7. Hawk

    Hawk Peppy Member

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    I traded for one and you already know that, plus retails were not hacked back then so it was the only thing that could do what I wanted it to.

    And wan5 Neighborhood is slow as crap compared to ftping with a jtagged box.

    Also you can't rip games on demand to a devkit like you can on a retail, put in the disc and from NXE select copy to hard drive. Disc emulation is cool, but rather pointless when you have say a 1tb drive in your jtagged box. Dev ktis can only accept 250gb, why limit yourself with a dev the only advantage is pnet, where you get arcade games, but if you want arcade games they are easier to get on retail then they are on a dev kit, retail unlock tools corrupt the arcade games on a dev. Save a couple hundred and get a jtagged box if you just want to mod games, the dev kits aren't going anywhere, and people will all ways be trying to sell them if the jtag turns out to be what you don't want.

    Hawk
     
  8. nadasurf

    nadasurf Guest

    Devkits can take any size hdd as of (not 100% sure when they removed it, but i know this version and later can do it) 9328.
     
  9. Hawk

    Hawk Peppy Member

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    Um you might want to double check that, I'm pretty sure that feature was taken out around 8XXX. I'm not 100% sure but I don't think it's been put back in.

    Hawk
     
  10. Tyler

    Tyler Enthusiastic Member

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    Last edited: Feb 13, 2010
  11. schwatter

    schwatter Spirited Member

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    y, the 250GB limit, is already long a relict from the past.
     
  12. wan5

    wan5 <B>Site Supporter 2014</B>

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    But i can also FTP to my dev kit, i like the fact i can drop files into a game running and reload the file to see if any changes ive made have taken effect, that is the advantage of neighborhood.

    Please bear in mind, all the tools that can run on a jtag also run on dev kit, NXE2GOD etc etc. Not that it is really needed when i can drop a build directly onto the hdd and launch the xex from the xna dash!

    Im glad you like your jtag box, and im not saying one is definitively better than the other, im just stating im glad ive got my kit, as it does have advantages, especially for experimenting with game content, over a jtag box!

    Also, im not sure on this but im fairly certain there are no screenshot tools for jtagers yet, so all those cool modifications you may make will be stuck with you, unless you have a seperate capture card of course.
     
  13. Undermine

    Undermine Guest

    Just thought I should throw out there that any research was mostly done using devkits anyways because they allow for debugging, and transferring files on the fly without needing to stop what you're doing, as well as various useful debug commands, and dvd emulation as well as Remote PC.

    For the twentieth time, the "debugging" on a jtag isn't actually debugging so much as text output that is very limited.. You can't attach with visual studio and start setting breakpoints and look at registers.. and that's crucial in some scenarios.. That's why any people that do extensive research have devkits.. And some people that mod games have devkits because they're faster and allow for more modding(memory setting)..

    So just because some people that don't do anything with themselves(Hawk) say devkits aren't much of a use in comparison to jtags, doesn't mean it's true, and it should be obvious why..

    Just my two cents..
     
    Last edited by a moderator: Feb 14, 2010
  14. xzibit23

    xzibit23 Member

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    back to my question

    jw if you could get back to my question, i dont really care lol
     
  15. Tyler

    Tyler Enthusiastic Member

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    What game?

    Modding everything is different. You should try and mod a game that people have already done so theirs tools to help you. (ie, Cod/Halo)

    And i thought we were done with penis fights on this site? its obvious mine is the biggest. (joking)
     
    Last edited: Feb 14, 2010
  16. xzibit23

    xzibit23 Member

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    i wanna mod mw2

    yes mw2 is the game i want to mod i havent found any tools or techiques on it really for the xbox anyway(pc is a piece of cake till they recently shut down any cracks as of now)
     
  17. Hawk

    Hawk Peppy Member

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    Yeah they do run, but they also corrupt the content on the dev kits. So it wouldn't be wise to use them. Plus if you want to apply updates just put them in the cache folder and they work. Same thing with other content no need to use the pc to mod or patch content when the jtaged 360 can do it all for you.

    And if you just want to mod COD get a jtag.

    And to mtw, you get no response, because arguing with you isn't worth the 2 cents you just posted.

    Hawk
     
    Last edited: Feb 14, 2010
  18. neull

    neull Guest

    MTW was banned a very long time ago..
     
  19. xzibit23

    xzibit23 Member

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    thats what im going to do hawk but dont know how to mod it what it requires could you be of some help?
     
  20. wan5

    wan5 <B>Site Supporter 2014</B>

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    Oh it does? Ive never tried it to be honest, ive used the ISO2GOD tool, fair do's i had to use le fluffie to resign my live file that it created to dev pirs, but after that it showed and booted fine, perhaps when using NXE2GOD this same patch would work?

    I do fully agree with your point on TU's, they can be troublesome on a dev kit.

    As for the original posters question on how to modify call of duty, this probably aint the best forum to be asking such things to be honest.
     
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