Saturn cart connector

Discussion in 'Sega Saturn Programming and Development' started by Chilly Willy, May 9, 2011.

  1. Chilly Willy

    Chilly Willy Robust Member

    Joined:
    Mar 15, 2011
    Messages:
    242
    Likes Received:
    0
    Anyone have an idea on where to get a Saturn (compatible) cart connector (other than pulling one off a broken Saturn)?
     
  2. ASSEMbler

    ASSEMbler Administrator Staff Member

    Joined:
    Mar 13, 2004
    Messages:
    19,394
    Likes Received:
    995
    Best to just sell it and get another one.
     
  3. Alchy

    Alchy Illustrious Member

    Joined:
    Apr 6, 2004
    Messages:
    6,216
    Likes Received:
    19
    He might be after a third-party replacement for an official one (and who could blame him). I don't know of any though.
     
    Last edited: May 9, 2011
  4. takeshi385

    takeshi385 Mojarra Frita Bandit

    Joined:
    Mar 29, 2011
    Messages:
    1,856
    Likes Received:
    164
    sega should have reinforced the cart connector
     
  5. Chilly Willy

    Chilly Willy Robust Member

    Joined:
    Mar 15, 2011
    Messages:
    242
    Likes Received:
    0
    Actually, my Saturn is fine. I want a couple connectors because I wanted to experiment with making an adapter for the ARP to the MegaDrive. A cheap adapter + ARP 4-in-1 cart would be a nice thing for homebrew. The main issue right now is finding the connectors.
     
  6. dj898

    dj898 Site Supporter 2015

    Joined:
    Mar 14, 2004
    Messages:
    3,325
    Likes Received:
    55
    how about get a console to take the connector off it...
     
  7. takeshi385

    takeshi385 Mojarra Frita Bandit

    Joined:
    Mar 29, 2011
    Messages:
    1,856
    Likes Received:
    164
    oh now it make much more since:confused:, because its not often that the saturn cart connector breaks , though it does.
     
  8. Chilly Willy

    Chilly Willy Robust Member

    Joined:
    Mar 15, 2011
    Messages:
    242
    Likes Received:
    0
    Funny, you hear a LOT about how third party carts for the Saturn "ruin" the connector. Given that, you'd think they'd be easier to find.
     
  9. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Since your adapter will have to do DRAM refresh itself what's the point?
     
  10. Chilly Willy

    Chilly Willy Robust Member

    Joined:
    Mar 15, 2011
    Messages:
    242
    Likes Received:
    0
    The point is a cheap 4MB ram cart you could use with the MD/CD/32X. A DRAM refresh circuit isn't much. Yes, it's more than just a PCB and a connector, but it's easier than doing the entire dram card... maybe. That's why I want the connectors... to make one and see just how practical it actually is.

    What I may do in the meantime is get another cheap ARP cart and solder across from the PCB to the ARP PCB edge.
     
  11. APE

    APE Site Supporter 2015

    Joined:
    Dec 5, 2005
    Messages:
    6,416
    Likes Received:
    138
    RAM cart as in space for saving games or RAM cart as in random access memory cart?

    Because the former has been long done for MCD purposes. The schematic is floating around (probably on my harddrive too) and has been for a while. If you're crafty enough it is trivial to swap in a larger EPROM than the official cart came with.
     
  12. Chilly Willy

    Chilly Willy Robust Member

    Joined:
    Mar 15, 2011
    Messages:
    242
    Likes Received:
    0
    Ram as in RAM, not save memory. Part of the reason we didn't see a bunch of ports for the CD or 32X was lack of RAM. The 32X in particular can easily handle most VGA games... if it had the RAM. SEGA really should have made a 4MB ram cart for the CD/32X.


    Yes, there are plenty of options for save memory for the SCD. I use my Neo Myth for extra save memory on my CDX. The Neo Myth CAN be used as a ram card for MD/CD/32X homebrew, but it wasn't really made for that and is too expensive for many people. A simple CHEAP ram card would probably be much more popular. Hence the idea for a cheap adapter for the cheap ARP carts.
     
  13. APE

    APE Site Supporter 2015

    Joined:
    Dec 5, 2005
    Messages:
    6,416
    Likes Received:
    138
    Is the access rate through the cartridge slot fast enough for RAM though? I'd think the latency involved would negate the benefit of the extra RAM unless used for swap space or something.
     
  14. Chilly Willy

    Chilly Willy Robust Member

    Joined:
    Mar 15, 2011
    Messages:
    242
    Likes Received:
    0
    Uh, ram being too fast is NEVER an issue (other than cost); too slow is. ;)

    In any case, if timing is an issue, I can always generate my own /DTACK signal.
     
  15. APE

    APE Site Supporter 2015

    Joined:
    Dec 5, 2005
    Messages:
    6,416
    Likes Received:
    138
    I meant with access through the cartridge slot. Obviously the slot and related buses have enough bandwidth to (mostly. Batman was it that had them?) negate any real loading times from mask rom. I admit I don't know how the hardware is setup inside offhand but I suppose if it has direct CPU access like I'm presuming that it would have more than enough bandwidth.
     
  16. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Wut? The MD like all <32-bit consoles runs code right off the ROM. At 7.68 MHz the MD's 68K doesn't even need wait states with multi-level decoding and slow ROMs.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page