Saturn Games using FM Sound?

Discussion in 'Rare and Obscure Gaming' started by Kami68k, Oct 30, 2007.

  1. Kami68k

    Kami68k Robust Member

    Joined:
    Sep 15, 2006
    Messages:
    227
    Likes Received:
    0
    The Sega Saturn's Soundchip was able to produce Sound with FM (you know this for example from the Mega Drive).
    Maybe anyone got a list of the games which used this feature?

    The only one I know right know is Shining the Holy Ark, where it was used in a few of the songs.
     
  2. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Maybe the audio on Thunder Force Gold Pack II is produced with the FM chip (DAC chip). The first isn't for sure since that's streamed of the disc. Other Meag Drive packs on the Saturn may also use it such as Sonic Jam and Mickey & Donnald.

    Yakumo
     
  3. Segafreak_NL

    Segafreak_NL v2.0 New and improved. Site supporter 2012-15

    Joined:
    Jul 29, 2004
    Messages:
    2,942
    Likes Received:
    55
    Phantasy star collection perhaps?
     
  4. jp.

    jp. Be Attitude For Gains

    Joined:
    Feb 18, 2006
    Messages:
    1,983
    Likes Received:
    74
    Just wondering, but would not being able to take the music off the disc indicate it used this method?

    If so, I know Thunder Force Gold Pack 2, Soukyuugurentai, and Astal must all use it, since you can't get to the music off the game disc.
     
  5. st!

    st! Rising Member

    Joined:
    Oct 24, 2006
    Messages:
    73
    Likes Received:
    3
    Langrisser series if I'm not mistaken.

    edit: nope, looks like adpcm :/
     
    Last edited: Nov 2, 2007
  6. ccovell

    ccovell Resolute Member

    Joined:
    Jan 29, 2005
    Messages:
    954
    Likes Received:
    10
    No, because both Souky and Astal use the PCM sound chips inside the Saturn. (You know, for sampled, orchestral music.)
     
  7. AntiPasta

    AntiPasta Fiery Member

    Joined:
    Dec 30, 2006
    Messages:
    809
    Likes Received:
    4
    Actually, so does NiGHTS. The audio tracks on the disc are used in the intro/outtro, the actually in-stage music is dynamic (in fact, it changes according to your performance!)
     
  8. Druidic teacher

    Druidic teacher Officer at Arms

    Joined:
    Jun 6, 2006
    Messages:
    3,643
    Likes Received:
    129
    x
     
    Last edited: Jun 22, 2017
  9. Druidic teacher

    Druidic teacher Officer at Arms

    Joined:
    Jun 6, 2006
    Messages:
    3,643
    Likes Received:
    129
    x
     
    Last edited: Jun 22, 2017
  10. Segafreak_NL

    Segafreak_NL v2.0 New and improved. Site supporter 2012-15

    Joined:
    Jul 29, 2004
    Messages:
    2,942
    Likes Received:
    55
    Phantasy Star for the Mark III used FM sound so that´s where my guess came from..
     
  11. st!

    st! Rising Member

    Joined:
    Oct 24, 2006
    Messages:
    73
    Likes Received:
    3
    Shining Force III, Guardian Force, Waku Waku Puyo Dungeon? Although they might use some custom .mod alike format w/ PCM samples, as Druid wrote.
     
  12. Ly-Colizer

    Ly-Colizer Robust Member

    Joined:
    Jun 24, 2006
    Messages:
    259
    Likes Received:
    2
    So the Saturn has several soundchips? One for PCM and one for FM or are they all in the same?

    As mentioned before it is very unlikely there are any FM only Saturn games as that would not fit the "32-bit" image ;-)
    But anyway could anyone give an good example were FM is mixed with PCM as i presume thats how it was mainly used?

    Also i must mention that i really have zero knowledge about Saturn (never played it), but i'm very intersted in the FM and how it was used.
     
  13. Druidic teacher

    Druidic teacher Officer at Arms

    Joined:
    Jun 6, 2006
    Messages:
    3,643
    Likes Received:
    129
    x
     
    Last edited: Jun 22, 2017
  14. Druidic teacher

    Druidic teacher Officer at Arms

    Joined:
    Jun 6, 2006
    Messages:
    3,643
    Likes Received:
    129
    x
     
    Last edited: Jun 22, 2017
  15. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
  16. Druidic teacher

    Druidic teacher Officer at Arms

    Joined:
    Jun 6, 2006
    Messages:
    3,643
    Likes Received:
    129
    x
     
    Last edited: Jun 22, 2017
  17. Madroms

    Madroms Robust Member

    Joined:
    Feb 3, 2005
    Messages:
    222
    Likes Received:
    9
    Game Basic lets you program FM sounds. Check some samples on the GB Database (search for FM in the title).
    I don't know for other games.
     
  18. Kami68k

    Kami68k Robust Member

    Joined:
    Sep 15, 2006
    Messages:
    227
    Likes Received:
    0
    Wow, lot's of responses now, cool!

    @Druid II & st!: Shining Force 3 & Langrisser use PCM.

    @Madroms: That sounds great, I'll have a look at those.
     
  19. AntiPasta

    AntiPasta Fiery Member

    Joined:
    Dec 30, 2006
    Messages:
    809
    Likes Received:
    4
    I know, that was my point! Check the post above; I mentioned NiGHTS because the dynamism of the music is very noticeable.
    And I'm interested, by what method exactly do you poke around in the audio RAM? Or check what regs a game accesses?
     
  20. Druidic teacher

    Druidic teacher Officer at Arms

    Joined:
    Jun 6, 2006
    Messages:
    3,643
    Likes Received:
    129
    x
     
    Last edited: Jun 22, 2017
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page