Saturn Healp! PSX vs Saturn versions

Discussion in 'General Gaming' started by 1080Peter, Mar 10, 2007.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I know Jim, that's what i said. Those polys are professionally refferred to as "plains" though :) which means that they are single sided (one vector for Z surface) polygones. Using Alpha transparency etc one can achieve any result imaginable, even an old-school SNES-like quality. Obviously, polygones allow much more manipulation.

    Paper mario is a brilliant example of such a practice.
     
    Last edited: Mar 10, 2007
  2. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    [obligatory dorky joke about transparent polygones being 'gone']
     
  3. Alchy

    Alchy Illustrious Member

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    I think I paid around £25, it was one of those impulse Ebay purchases. I've not got very far in it, to be honest. It reminds me of Gunstar Heroes too much, and I only ever play that game with mates and beers. Same tends to go for the Metal Slugs and Contras, now that I think about it.
     
  4. Smithy

    Smithy Spirited Member

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    Sue me if I'm wrong, but doesn't Burning Rangers have 'real' transparencies? I heard they had to do all this kooky stuff to get it to work (at the end of its life, of course), like using the sound chip to process the graphics and stuff... but bottom line, some games are better on the Saturn, and some on the PSX... =/
     
  5. Yakumo

    Yakumo Pillar of the Community *****

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    Yes Burning Rangers and shit loads more Saturn games have transparencies and translucent polygons. It's just that these have to be software driven on a Saturn which requires more skilled programming where as on the PlayStation any idiot could produce transparencies due to it being a standard hardware feature.

    Yakumo
     
  6. Druidic teacher

    Druidic teacher Officer at Arms

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    x
     
    Last edited: Jun 22, 2017
  7. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I'm fairly sure Burning Rangers also utilised the Saturn's audio chip for graphics processing in some way as well, as did a few other later games such as Panzer Dragoon Saga and - allegedly - the unreleased second revision of Virtua Fighter 3, not to mention the Shenmue prototype. As for Burning Rangers, my only complaint is that any transparencies were limited to (8x8?) blocks that often looked its most obvious if you stood your character in front of something featuring this effect. Sonic Team had already done "real" transparencies in the water of the Sonic World museum in Sonic Jam, but they really should have taken a leaf from the book rewritten by Travellers' Tales when they produced the final stage of Sonic R. That game alone should be enough to silence even the Saturn's greatest critics, and by that I am referring to EDGE and any other fools stupid enough to believe Sony's selfish myth-making...
     
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