First - thank you for your effort and your hard work on this project. I'll buy one immediately if you release it for the public. Second - Is it possible to integrate something like a cheatcode thingie?
Well if you can get Super FX to work one day, you've got a buyer, ikari! I already bought the Super Everdrive a while ago, though, so I'll stick with that.
its great the snes is still being developed for! its my first console i ever owned and my fave! would buy this in a flash if made!
News d'Ikari Features: SD/SDHC support (tested up to 32GB) Fast ROM loading (~9MB/s) Fast menu navigation High resolution menu (512×224) for adequate display of long file names Real Time Clock Supports ROM size up to 128MBit (96Mbit actually implemented) Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply: near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM. Automatic saving is disabled when MSU1 is used. SRAM is saved on reset. Enhancement chip support (see below for implementation status) SuperCIC key (SNES CIC clone): enables operation on unmodified consoles of all regions supports software 50/60Hz switching (to be performed by sd2snes firmware) Enhancement chips Each supported enhancement chip can be used in conjunction with MSU1. Implemented: BS-X memory map / Satellaview base unit registers (clock) DSP1 / 1b DSP2 DSP3 DSP4 ST-010 Cx4 MSU1 S-RTC Work in progress GSU-1/2 (SuperFX) To Do: Action Replay/Game Genie code support ??? (you name it) TBD: SA1 S-DD1 sd2snes - DSP1, DSP1b, DSP2, DSP3 http://www.youtube.com/watch?v=t5hfoNJgoCc sd2snes - DSP4, ST-010 http://www.youtube.com/watch?v=uh22ZWk6urM sd2snes - Cx4 http://www.youtube.com/watch?v=Rm_q3C97wRE