SD2SNES implements Byuu's MSU1

Discussion in 'Nintendo Game Development' started by derekb, May 17, 2011.

  1. im-pulze

    im-pulze Member

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    First - thank you for your effort and your hard work on this project. I'll buy one immediately if you release it for the public.

    Second - Is it possible to integrate something like a cheatcode thingie? :D
     
  2. Greg2600

    Greg2600 Resolute Member

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    Well if you can get Super FX to work one day, you've got a buyer, ikari! I already bought the Super Everdrive a while ago, though, so I'll stick with that.
     
  3. ikari_01

    ikari_01 Rising Member

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    It's possible but I haven't dealt with it so far. It is a planned feature.
     
  4. im-pulze

    im-pulze Member

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    Aw yea
     
  5. derekb

    derekb Well Known Member

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    yeah I'd definitely buy sd2snes with fx support
     
  6. Shakey_Jake33

    Shakey_Jake33 Robust Member

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    I think it's quite impressive that the device supports the amount of custom chips that it does.
     
  7. 360XDKMAN

    360XDKMAN Member

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    its great the snes is still being developed for! its my first console i ever owned and my fave! would buy this in a flash if made!
     
  8. derekb

    derekb Well Known Member

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    just wondering if you have any progress updates ikari, keep up the great work!
     
  9. MatthewCallis

    MatthewCallis Robust Member

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    You can follow the development here: https://github.com/mrehkopf/sd2snes
     
  10. Clad-

    Clad- Active Member

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  11. Clad-

    Clad- Active Member

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    News d'Ikari


    Features:

    SD/SDHC support (tested up to 32GB)
    Fast ROM loading (~9MB/s)
    Fast menu navigation
    High resolution menu (512×224) for adequate display of long file names
    Real Time Clock
    Supports ROM size up to 128MBit (96Mbit actually implemented)
    Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
    near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
    Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
    Enhancement chip support (see below for implementation status)
    SuperCIC key (SNES CIC clone):
    enables operation on unmodified consoles of all regions
    supports software 50/60Hz switching (to be performed by sd2snes firmware)

    Enhancement chips

    Each supported enhancement chip can be used in conjunction with MSU1.
    Implemented:

    BS-X memory map / Satellaview base unit registers (clock)
    DSP1 / 1b
    DSP2
    DSP3
    DSP4
    ST-010
    Cx4
    MSU1
    S-RTC

    Work in progress

    GSU-1/2 (SuperFX)

    To Do:

    Action Replay/Game Genie code support
    ??? (you name it)

    TBD:

    SA1
    S-DD1


    sd2snes - DSP1, DSP1b, DSP2, DSP3
    http://www.youtube.com/watch?v=t5hfoNJgoCc

    sd2snes - DSP4, ST-010
    http://www.youtube.com/watch?v=uh22ZWk6urM

    sd2snes - Cx4
    http://www.youtube.com/watch?v=Rm_q3C97wRE
     
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