SDK and tools versions information

Discussion in 'Sony Programming and Development' started by pool7, Sep 7, 2011.

  1. pool7

    pool7 Site Supporter 2014

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    I hope this is not illegal to ask for, since it's mainly version numbers.
    I've been trying to get this but haven't found much more than version numbers of what got leaked...

    1-What is/was the latest SDK version available for PS1? (it is my understanding it was 4.60).
    2-What is/was the latest version of "official" tools for the PS1 SDK? that is: CodeWarrior for PlayStation, etc
    3-What is/was the latest SDK version available for PS2?
    4-What is/was the latest version of "official" tools for the PS2 SDK? that is: CodeWarrior for PlayStation 2, ProDG, ProDG Plus, ProView, ProView Plus, SN-DBS, Tuner, CD DVD, NDK, etc

    Finally, can anyone provide a list of all versions for all of the above?
    Maybe even changelog(s) for these? Or is that also under NDA?

    Thanks in advance!
     
  2. H360

    H360 Familiar Face

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    2- PSY-Q, Yaroze SDK.

    Tails92 (NextVolume) also made his own SDK which is pretty cool. Not too many people can do what he can do :p
     
  3. pool7

    pool7 Site Supporter 2014

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    Thanks for the reply Haunted360; however I'm looking for far more detailed information. I'm looking for version numbers for both SDK and related tools (i.e. CodeWarrior, etc).
    I would even ask for version information for each executable included with these, but I know that's too much to ask and probably no one has all that info.

    I'll look for that SDK you mention and check it out :)
     
  4. H360

    H360 Familiar Face

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    Your welcome. Sorry it is not all of the questions answered. I am not to great with the SDK's yet.

    Oh, everyone here has the information. They are all very smart ;-)

    Yea, the PSY-Q SDK and Tails's is good.
     
  5. Keberasky

    Keberasky Spirited Member

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    I can't say that I have the definitive source for these versions but from some research I do have some minimum versions that will help a little bit.

    PS2 SDK version is 3.10 is that latest I can see (there are no mention anywhere that I have found for any game compiled with a 3.20 version.)

    Pro DG. At least version 3.2. Proview: at least version 2.0. Tuner: at least version 1.4.0.

    I'm sure all developers who actually have licenses from SCE have an NDA not to reveal any details of this. I'm just hoping that some developer who has access to all of this manages to walk out with said software at some point. Really when you think about the state of the PS2 I don't expect it to last another year so all tools, SDKs, etc are probably now the final version. Codewarrior for instance is dropping all support for their PS2 tools at the end of this year. PS1 is already dead on official development terms so we are stuck with whatever leaks took place when the PS1 was out.
     
  6. tails92

    tails92 Spirited Member

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    I don't get why you would need to rely on leaks for the PS1 and the PS2 or even the PS3 at this point. I don't get what's so important about the original SDKs - the important thing is hardware programming info, and the one we have is enough. So code your own SDK or better, help the author of a SDK by implementing features, etc. The original SDKs often are nothing special and just repackaged old versions of gcc and binutils with their own proprietary libraries and a lot of crap.

    Using the original SDKs not only has very few advantages because bugs are very difficult to fix without sources, but forces homebrew to remain in the gray area and underground. A sdk from scratch, instead, will be open source and available to all, and perfectly in the clean legally. Reverse engineering hardware to program it is not illegal anywhere. Don't think about Sony's lawyers influencing the judge to rule in their favor, it is not illegal.
    But given enough money you can always find someone who will be willing to say that what you say is right.

    Just my two cents. I do not really understand the obsession for official SDKs here. It seems most people are in those "original" SDK just for the cool and obscure factor, because they're using the thing "they used to make those games that sold million of dollars". The important thing is development, a SDK without development is as useless as a brick.
     
    Last edited: Sep 19, 2011
  7. marshallh

    marshallh N64 Coder

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    People just like to have the SDK to feel special. There seems to be some delusion among people that having the SDK enables you to make games. NOPE

    They're just the bare minimum tools, you're still on your own. Combined with general inexperience with coding and you get 0 results.
     
  8. pool7

    pool7 Site Supporter 2014

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    I don't mind people posting their opinion about a subject, but I don't see why you guys started the off-topic regarding collecting and using SDKs.

    As I mentioned, my questions are related to version numbers, and I'm looking for this information for a project of mine which is kind of a PS1 and PS2 guide where I try to include as much infromation as I can for hardware, software, accessories and games, including development (both official and unofficial).
    I know where to get the leaked SDKs if needed be, I know it's illegal for me to do it and I already read a lot about the cons of the official and unofficial SDKs.

    Thanks Keberasky for the information.
     
    Last edited: Sep 19, 2011
  9. Gemini

    Gemini Retro developer

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    The actual reason is: because it's a complete and fully tested kit, and it's easier in general to use (no crappy cygwin for me, thanks).
     
  10. pool7

    pool7 Site Supporter 2014

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    I don't mean to be rude, but seriously: can we stick to the original post?

    If you want to discuss whether the official SDK is useful or not, or whether unofficial SDKs are better, search for existing discussions or open a new one.
     
  11. unclejun

    unclejun Site Supporter 2011-2014

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  12. pool7

    pool7 Site Supporter 2014

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    Thanks for the link unclejun. I already had the file, but kind of forgot about it.
    I believe it's definitely not complete when it comes to SDK version information, but it's definitely a good start.

    Thanks again!
     
  13. tails92

    tails92 Spirited Member

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    I know you're better than this. And I even know your reasoning, but seriously do you want to be still stuck in the nineties? PsyQ is not easier to use and resorting to cygwin (you are clearly referring to my SDK at this point) was not something I would have really done if Windows had a serious command line instead of the toy of a command line it has.
    The SDK is incomplete, and so what? Obscure illegal abandonware is not what will bring homebrew for the PSX platform forward. Open source and free tools will. You (speaking generally now) are encouraged to contribute your own functions, features, etc. to the SDK, so if you know a part of the hardware well, give a go at it. You will like the freedom it gives to you in the end. If PsyQ had had no problems I wouldn't have bothered.

    The excuse that Sony doesn't care about people using the PsyQ SDK is not a great justification, it is unluckily still technically illegal and nobody with a fairly well-known site will want to bear the risk to show what you have developed.
     
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