SDK Debugging on XDK

Discussion in 'Xbox 360 Development' started by DrSat4n, Sep 28, 2013.

  1. DrSat4n

    DrSat4n Member

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    So I am trying to begin programming homebrew with my dev that does not have a sidecar. I just did a clean full install of the sdk (21173.4) with visual studio 2010. I made a hello world application but now I am trying to figure out how to run this on my xdk. Every time I try to run it ask for me to plug in the sidecar to my computer. Do I need a sidecar to debug?
     
  2. gs37

    gs37 Robust Member

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    To my knowledge, you do not need a sidecar to debug (poke memory values). But you do need a sidecar to do DVD emulation, so you might need a sidecar to push your code to the xdk on the fly. If you can't get it to work, just compile the .xex and copy/paste it to the xdk with xbox neighborhood. It just takes a little bit longer.

    I hope this helps. I'm still learning myself.
     
  3. DrSat4n

    DrSat4n Member

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    Thanks for the reply. I have been copy and pasting but it just takes SO fucking long, compared to on the fly debugging. I remember running code on the fly but I forgot how to do it. Would you teaching me how to poke memory values?
     
  4. kingkat

    kingkat Robust Member

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    I recommend using Vis Studio 2005/ 2008 if you can find it because it will automatically compile the code into an XeX which you can burn to a disk or put on your XDK's hard drive without a sidecar.

    BTW: You said you were on 16202 on another thread lol o_O

    Welcome to Assembler!
     
    Last edited: Sep 29, 2013
  5. DrSat4n

    DrSat4n Member

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    Im on flash 16202, sdk 21173.4. Big arse of a difference lol Visual Basic 2010 compiles to a xex too.
     
  6. gs37

    gs37 Robust Member

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    I'm not sure if your visual basic 2010 has a tool to poke memory or not. However, there are many apps you can download to poke memory. Some are game specific; some are more robust.
    Here's an example of one of those programs: https://code.google.com/p/peek-poker/

    Poking memory is useful for testing changes. For example, if a vehicle's maxSpeed is a value stored in memory, you can increase that value to see how it performs, instantly.
     
  7. kingkat

    kingkat Robust Member

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    I misread that sorry.
    I have never had any luck compiling with 2010 but whatever. If the kit is a full Debug kit then it will have full memory poking abilities whether it has a sidecar or not, just use peekpoker or the SDK tools.
     
  8. kebob

    kebob Rapidly Rising Member

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    If you do not have a sidecar you need to go into the projects properties through visual studio, and when I say project I mean the project not the solution. Then go to the Xbox 360 tab and change deloployment to the hard drive. Then it will deploy and debug fine.
     
  9. DrSat4n

    DrSat4n Member

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    thank you, much appreciated :)
     
  10. kebob

    kebob Rapidly Rising Member

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    Yeah no problem
     
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