SDK: homemade vs official

Discussion in 'Sony Programming and Development' started by Gemini, Sep 25, 2011.

  1. Avanaboy

    Avanaboy Spirited Member

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    You have to install the psyq (3.6?) and then copy the psyq 4.6 contents in the same dir to upgrade it.
    I have done this last night ! :p
     
  2. H360

    H360 Familiar Face

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    Ohhhhhhhhhh ok thanks :)

    And if I want to use a IDE with the PlayStation (PSY-Q) syntax's, how would I go about doing this. Should I just use Codewarrior?
     
    Last edited: Nov 2, 2011
  3. pool7

    pool7 Site Supporter 2014

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    CodeWarrior was the (AFAIK) only official (3rd party) IDE.
    There's also the free PSOne Dev Studio (it's targeted to BladeLibs and GCC):
    http://www.psxdev-pl.yoyo.pl/
    http://snesorama.us/board/showthread.php?t=17244

    I would assume any IDE out there will work syntax-wise (i.e. color-coding syntax, syntax error correction, etc). Not sure what kind of feature you're looking for though.
     
    Last edited: Nov 2, 2011
  4. Avanaboy

    Avanaboy Spirited Member

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    Yup :) I'm coding right now with Psyq46 compiler and CodeBlocks IDE :) !!

    I think that codewarrior is pretty unstable on windows 7 :/
     
  5. Gemini

    Gemini Retro developer

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    Anything really works as long as it can setup a makefile project. I've been using Visual Studio 2010 for a long time and it works like a charm.
     
  6. tails92

    tails92 Spirited Member

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    Didn't someone say that another topic was being derailed by the topic the contents of this topic should have? It is pretty interesting to note how also this topic is taking the same path. :lol:
    Not that it is expected that everything will be on-topic, or otherwise this message board would be really boring, but still... you get it.
     
    Last edited: Nov 2, 2011
  7. H360

    H360 Familiar Face

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    Awesome! Thanks.
     
  8. talkboxier

    talkboxier Newly Registered

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    I would like to configure either program to use psyq. Would either of you be willing to show me what I need to do to setup the environment for visual studio or codeblocks?
     
  9. Gemini

    Gemini Retro developer

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    I was able to make both work under VS2010. All you need to do is setting a project as makefile and using the most recent version of the SDK in order to avoid issues with DOS programs not working properly under VS (I remember even ancient versions having problems with them, like VS6). You should also use gnumake instead of psymake, as both provide the same stuff tho the latter is as old as bajesus and only works under a true DOS platform IIRC. If you're working on a Win64 platform, you should also replace the program used for converting CPE executables to PS-X EXE (I made a program that does the trick, you can grab if from this link).
     
    Last edited: Oct 6, 2012
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