I saw arcade licence . How do I make a xbla full version. I put it in command prompt and put full after it ,then I have to drop content folder . what is the content folder of the game . I get a error ? I tryed the default.xex and the game extracted ,even the game packed but still a error..
First off you will need to make sure the xex/dll's in the package are dev signed. Run the Xbox 360 command prompt then use "ArcadeLicense full {path to package}", The XBLA package will now be flagged as a full game.
This is spot on, and #1 most important thing. It had been a while since I made a content package and I was reminded of this the other day while I was trying to repack Super Meat Boy after inserting the "new ost" into the XBLA version. Luckily I found my old makedevxbla.bat LOL Using sdk tools is the proper thing to do and I'm unsure of any difference if any, but you can also make full by using yaris swap.
The only thing i did not see was Xbox 360 command prompt . I just made my own command prompt. Also i do not have a 360 connected to the pc.
I believe the cmd is run from xdkenv.bat (but don't quote me on that I rarely use it anymore lol) This is fine, you should get a folder inside where your games content is stored called "online" this will contain a copy of the build files and the package which you can move to console using your choice method. yea I usually just use xextool to dev sign them using a .bat with this xextool -m d -e u default.xex not sure if those params are "correct" but they always work in xbla builds
I have the game extracted to a folder and keep getting couldn,t open content package file, couldn,t read content header. Failed. Im trying it on doom 2 pnet build. Do i have to use a retail game pached to devkit ?
No you should be able to rebuild it as is. I think that is an xex signing error. Try this and let me know if you get a working build.... 1. Extract entire game folder from the package with "wxPirs" or similar utility. 2. Using xextool dev sign your default.xex using the following command. (xextool.exe and default.xex file need to be in same location) xextool -m d -e u default.xex cmd will return successful message if completed properly. [GALLERY=media, 2402]Capture by begallegal1 posted Jan 19, 2018 at 12:35 PM[/GALLERY] 3. Open XLAST and create new project, select "Content Package". Fill out the form with all the correct info and choose "Demo" in the bottom field. [GALLERY=media, 2403]Xlast by begallegal1 posted Jan 19, 2018 at 12:35 PM[/GALLERY] 4. Add all game contents to the "Contents" folder in the file tree. (use "add file" for files in games root, and "add folder" for folders of content) 5. Click the "Install Locally" button to build. (many errors may occur, but if you get "package build complete" near the end of the console output you should have a bootable build) [GALLERY=media, 2404]Xlast2 by begallegal1 posted Jan 19, 2018 at 12:35 PM[/GALLERY] 6. Go to your game content folder and you should see an "Online" folder this will contain the build. 7. Use yaris swap or choice sdk tool to change from demo to full version. 8. move to console and enjoy If your build does not run or work properly after these steps, there may be an issue with a file that was changed or modified, or you may be missing content that was not added to the file tree in XLAST. There are probably various ways to do this, but this I have found this to be the easy and quick way once you have all the tools gathered. if others have alternate methods or tricks please do share!
Method by begallegal1 didn't work for me. "invaild license error" on game startup. I packed it a bit different and all fine now. http://xbox360.tgbus.com/jiaocheng/jczt/201005/20100510171948.shtml