There is at least one Super Game Boy SDK that shows off all of the enhancements that are available including the elusive OBJ_TRN SNES object mode. I have done gargantuan research and almost all Japanese developed Game Boy games that use very basic functions contain a listing. One such game developed by a western developer call Jurassic Park the Lost World also has this SDK listing: http://tcrf.net/The_Lost_World:_Jurassic_Park_(Game_Boy) If anyone who has worked with developing a Game Boy game compatible with the Super Game Boy, I'm very curious about this SDK material.Also, why did so many games use such basic commands such as a border and some palettes and did not use any of the impressive functions such as SOU_TRN? Costs of development of ROM space and time I'm assuming. The Game Boy Programming manual also states the OBJ_TRN and TEST_EN were "use prohibited". Why is that? All I know is that there are three SGB BIOS revisions not counting the SGB2. Formatting messed up when posting.