Does anyone here know where I could find the rgb values of the sega genesis' 512 colours palette? I'm slowly working on a game project of mine and I'd like to be faithful to the genesis' graphics so I don't want to start using colours that wouldn't show up on a real genesis.
I am the furthest thing from knowing what I am talking about with genesis stuff, but here are a few link that may be helpful ------------------------------------------------------------------------------ This guys tools is amazing and works great from pulling palettes out of games you may wish to mimic https://twitter.com/gamecolorwheel?lang=en Tool SRC: https://github.com/Josephblt/GameColorWheelCreator ------------------------------------------------------------------------------- Other possibly helpful things (that you probably already found but adding them just in case) http://segaretro.org/Palette https://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#9-bit_RGB http://www.sega-16.com/forum/showthread.php?31789-Greyscales-on-Mega-Drive-Genesis-palette
I'm slightly confused! The example 9 bit palette obtains the RGB values by ( 255 / 7 ) * n where n = 0..7 resulting in values of 0, 36, 72, 109, 145, 182, 218, 255 for each component Various tools and other information I have found use multiples of 32 for each component up to a maximum of 224 Others use (multiples of 32) - 1 So what are the actual RGB palette values? I'm going to go and check some actual games to see what values they are using.
After looking SOR2 it would appear the possible values are: 0, 32, 64, 96, 128, 160, 192, 224, 255 Please correct me if I'm wrong!