SEGA MEGA CONVERTER (DP-MD-330)

Discussion in 'Sega Discussion' started by H360, Jul 31, 2011.

  1. H360

    H360 Familiar Face

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    Hi. I have this weird adaptor for the Megadrive / Genesis.

    What I think it does, is add 'extra power' or additional buffer RAM or something like that.

    I know this, because when I play something such as Sonic 2 without it, and drop 100 rings, the Megadrive lags out and the FPS drop. With it, this does not happen. I do not play with it, because if I bump it the game will freeze and it is not reliable as it is like a tower...


    Here are some images of it.
    It would be better, to just solder inside the Megadrive to the correct pins the chip for optimal performance and no more FPS drops...

    http://www.box.net/shared/fchal5hijdxjnhm64sgh
    http://www.box.net/shared/hcoc18crsjvzulsqz25a
    http://www.box.net/shared/nijy922cvdevvqohz6gs
     
    Last edited: Jul 31, 2011
  2. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    The chip is a Programmable Array Logic chip so it's not high speed ram or anything like that. All the chip does is to override the jumper switches in the Megadrive, this one will allow you to play american games on a PAL system.
     
  3. H360

    H360 Familiar Face

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    Oh. Well, I was WAYYYYYYYY off then - haha. But then why does the lag stop when I use it wit Sonic 2 (PAL)?


    *EDIT*
    IC is CPL20L8-25NC
     
    Last edited: Jul 31, 2011
  4. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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  5. H360

    H360 Familiar Face

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    Last edited: Jul 31, 2011
  6. 8bitplus

    8bitplus Gutsy Member

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    Don't worry about it making more heat. I've run pal megadrive's in 60Hz for years and never had a problem
     
  7. H360

    H360 Familiar Face

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    Haha, I know the heat will be minimal, but I just wanted to know if it would increase the heat output. And it does. Thanks!

    I will solder this microcontroller inside my modded SEGA Megadrive II with a switch on ground.
     
  8. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    Er, if you are going to do that then you might as well fit a switchless mod or even just two switches, as all this chip does is force the machine to a 60Hz state and if you are going into the machine then you might as well mod it yourself.
     
  9. H360

    H360 Familiar Face

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    Well I already did the S-Video mod and made the LED green. I want to make it so the LED goes yellow (get one of those voltage sensitive colour LED's) when the console is off and green when power is active...

    So it is a standby light...

    Would also like to do this with my PS1...
     
  10. Calpis

    Calpis Champion of the Forum

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    Switching between NTSC and PAL doesn't affect the CPU speed at all, the MD always divides the master oscillator by 7. Also this thing doesn't even change the VDP frequency, it simply overrides the status register to trick software into running.
     
  11. TmEE

    TmEE Peppy Member

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    60Hz gives more slowdown as there's 20% less CPU time between frames.
     
  12. dutchconsolefreak

    dutchconsolefreak Peppy Member

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    Maybe this prevents slowdown by making the software 'think' its running in NTSC mode (lower vertical resolution) but actually providing more raster time because it is running in PAL.

    When that is the case, you should notice extra borders on the screen?
     
  13. H360

    H360 Familiar Face

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    I dont know if there are extra borders. The thing does not work. I tried for an hour, cleaning all the terminals and still nothing. I did the region mod instead, and I am going to put a oscillator to make the 60 hertz (when active) run at a certain frequency. This will give me colour.
     
  14. Eke

    Eke Spirited Member

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    This thing only changes the region when the game tries to detect it from reading a specific I/O register. It's used to bypass region lock for protected games but it actually does not change the VDP refresh rate so most game will still be running at 50fps.

    That's said, a few games (Sonic 2 is one of them I think) will not use the VDP refresh rate for main synchronization (VSYNC) but rather use CPU cycle counts. Those games are generally designed to run on both PAL & NTSC hardware without speed differences (similarly as PAL-optimized games) and use the detected region to adjust their speed on startup.

    These games can therefore run faster if the region is set to NTSC but the fact the VDP is still running in PAL mode can cause glitches later in the game because of timings incompatibility (indeed, PAL has more lines per frame and so can return different and unexpected values when the VDP status or HV counters are read).
     
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