Sega Megadrive - debugging 68k with source code

Discussion in 'Sega Discussion' started by Headcrab, May 20, 2012.

  1. Headcrab

    Headcrab (BigEvilCorporation)

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    Hi,

    My project is growing in size at a considerable rate, and I'm beginning to struggle debugging the code without being able to see the 68000 source inline. Are there any emulators that support debugging whilst viewing the source? I fear that perhaps the assembler itself would need to support it by dumping out some meta info along with the binary for the debugger to pick up on (kind of like PDB files). Using ASM68K assembler, with Regen and MESS emulators.

    I do have a Cross Products MegaCD kit with the discs and manuals too, perhaps these tools do support this (once I get it sent for repair, it's currently unusable)?

    Thanks
     
sonicdude10
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