Actually, I think it would be SCART vs. non-SCART RGB. Possibly a Euro export model made in Japan? Cheaper to have both of them on all TVs then only one on certain models.
You could be right there but Toshiba TVs are made in the UK (British ones) Toshiba have always been a great TV to have for NTSC stuff. Even their videos have NTSC playback !! Yakumo
So, I wonder why both of the Japanese RGB cables that I got were wired as SCART cables then. ...word is bondage...
It'd be a trade-off, because many games relied on the blurry composite output to create the illusion of a higher color count. For instance, if you have a graphic made up of alternating black and transparent columns of pixels, when viewed on a stock NTSC Genesis you will see a pseudo-transparency effects where the video encoder has blurred the image. So, yeah, you'll get better color quality and better sharpness, but in return you'll be exposing more of the hardware's true color count (and such dither patterns will instead appear as what they really are).
I was under the impression that the Saturn DID have an (unused) HDTV output mode. The documentation is confusing though. Take a look at the VDP1 developer documentation which is filled with references to HDTV. http://koti.kapsi.fi/~antime/sega/files/ST-013-R3-061694.pdf Strangely, it makes reference to this "HDTV" mode having a max resolution of 352x240. Eh?
I remember the Saturn "High Resolution" being 704x480, no? (yeah, it's "wide" if compared to N64 and PS) Also, why people bother when someone says that 640x480 is HD? How old are you? If you don't remember, several sizes were called HD before the existence of 1080p. Almost everyone here should have lived before the whole "FullHD" thing. When I'm talking about N64 it's totally right to say that HD is 640x480. The Expansion Pak provides "HD mode" in some games. It's obvious that it's not related to 50 inch displays. The strange thing is a "human being", being unable to identify the difference and brag about this. And worse, applying 2011 concepts in a 1994 thing. That's stange, and not very smart. IMHO.
Alright, I hear what you're saying. Long story short, N64 never was ever considered high definition graphics. We used to call it the fog horn because of the bottle neck Nintendo placed in there from the start. At the time, far better graphics were achievable using simple PC hardware. All I'm saying is that I never, and it was known, heard the N64 ever referred to as HD graphics or the pinnacle of graphic progress at the time.
Well, you should read more instruction booklets, then... Maybe game menus. Where you were when the default resolutions were 1024x768? And 800x600? If you want to use another console, you can read the words high resolution in the Mega Drive! ok, j/k I know that people tend to forget the things that happened just yesterday, five or six year ago. So, swallow your pride and don't be so silly. 640x480 was a massive resolution someday in history.
http://www.gizmag.com/first-bbc-television-broadcast/13397/ "the BBC broadcasts that commenced on November 2, 1936, from Alexandra Palace in London were heralded as the world’s first, public, regular, high-definition television broadcasts." Obviously, this just shows how relative the term is.
people must remember that most tv broadcasts were at 512x resolution, so 640x or 704x were actually HD for the time
And they're not now which is all that is terribly relevant considering this 5 year old topic originally wanted to interface a Saturn with a (presumably) >720p TV. Obviously today's "HD" and yesterdays "HD" aren't the same, thus they cannot be cleanly interfaced in a contemporary fashion. Would you want to dump 1920s petrol into your brand new car? Hell no, but I bet you could recondition the fuel for such a purpose.
I think the only reason people criticize the missing Bridge on Shun's stage is when Sega fan boys go on about how the Saturn could push 750k polys/sec with VF3.
This thread is retarded looking back, but then again technology has moved on and we are all the more familiar with it.