Sega saturn model 2 64 pin

Discussion in 'Sega Saturn Programming and Development' started by Matt Wooldridge, Jun 23, 2015.

  1. Matt Wooldridge

    Matt Wooldridge Member

    Joined:
    Jun 18, 2015
    Messages:
    22
    Likes Received:
    0
    So.. Is the model 2 64 pin still iffy on if it will work with a modchip? it used to be everywhere you looked everyone said modding a 64 pin worked like 20% of the time. I'm getting ready to buy a Phantom universal for my sega saturn, what are the success rates with that modchip and the 64pin? Any info would be great, thanks!
     
  2. Kappa

    Kappa Peppy Member

    Joined:
    Aug 12, 2014
    Messages:
    346
    Likes Received:
    35
    Not sure how many 64 pin saturns i have modded with it but what a I can tell you is that every chip I've used has worked flawlessly in the 5-6 consoles I've put them in.
     
    Matt Wooldridge likes this.
  3. Matt Wooldridge

    Matt Wooldridge Member

    Joined:
    Jun 18, 2015
    Messages:
    22
    Likes Received:
    0
    Awesome! That's what I like to hear! Thanks again for all the help!
     
  4. APE

    APE Site Supporter 2015

    Joined:
    Dec 5, 2005
    Messages:
    6,416
    Likes Received:
    138
    Phantoms work great in almost everything I've tried them in. I've found a Saturn or two that don't like them but the issue is likely not with the chip or the type of Saturn but more likely to be that specific Saturn.
     
  5. Matt Wooldridge

    Matt Wooldridge Member

    Joined:
    Jun 18, 2015
    Messages:
    22
    Likes Received:
    0
    Nice, then that gives me a sigh of relief. Thanks for the info guys, I appreciate it!
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page