I was wondering as I read this in a few places what the deal really is about this. Is this true and what exactly is the problem with these games? Just curious what the deal is here as it's always strange when certain hardware revisions have compatibility problems.
I've read this as well but didn't have any problems with mine. In fact the ONLY Japanese games that give problems on some machines are In the Hunt and the first print of Sokyugurentai. With In the Hunt you have to boot the game from the CD Player screen otherwise it will crash right after the opening. Sokyugurentai aparently has graphical glitches when played on a round buttoned Saturn. The PAL version of CROC needs to be booted from the CD player screen as well otherwise Croc will be missing his body. Yakumo
I played this one to death on my white Saturn (hst-0019) and there were no glitches or freezes. I've heard about this kind of issues from people who tried to play it on a pal/us Saturn using the Action Replay though. As for Space Harrier and OutRun, both won't work on my white Saturn hst-0019. These work only on Saturns with bios v1.00 and v1.01, I still want to buy one and exchange their guts to have hst-0001 hardware inside my 0019 case. Oh, and I don't now about Space Harrier, but as for OutRun there was a software revision that made it work with any bios/hardware. It looks entirely identical, but the serial on the inner CD ring was different. Or it was some number in a file, accessible by inserting it into a PC drive... either way rather hard to find out.
OK, didn't wanna make a new topic for this, but...is it true that using a 4 MB cart for games that only require 1 MB can cause slowdowns? Metal Slug does slow down noticeably compared to the arcade, and that's what I read, even though I have no idea if it's actually true.
Some 1MBit games won't even play if you have the 4MBit cartridge in the Saturn. Strange in a way. Must have something to do with the way some 1MBit games write to the cartridge. Yakumo
So it is true? The slowdown in Metal Slug's pretty horrific at times, and it can't be because the Saturn's not awesome enough to handle it. Of course, my cart's an Action Replay instead of a real RAM cart because I don't have a Japanese Saturn.
WHy is it, that I suddenly think there is need for a ram cart where you can change between 1 and 4 MB in ram with a switch , to the Saturn ? Anyway I think it would help a lot to some degree.
RAM/Import carts with those switches do exist (and now I know why), they're sometimes known as "5-in-1 carts". Of course, I only have the "4-in-1" variety. Checked out MS in Yakumo's movie vault, and it does run a lot smoother than on my Saturn...
Wow, I'm going to have to try running Metal Slug with the 4MBIT cartridge in to see how bad it runs. Yakumo
You do know it's not "MBIT" right? It says MB and it means BYTE not BIT. If the cartridge added 1 Megabit, that would be 128 Kilobytes. That would be a shitty upgrade. 4 Megabits would not be very impressive either at 512 Kilobytes. While I can't say I've researched it in detail I believe it's safe to assume it's Megabytes. Probably best to just say the 1MB RAM cart and 4MB RAM cart than to assign Bit or Byte if you aren't sure. I'm not sure but I would definitely assume it's Byte rather than Bit. X-Men Vs SF was released in late 1997, so a cartridge with 4 Megabytes of DRAM seems reasonable. Sometime prior I'm sure a 1 Megabyte cartridge would have also been reasonable for games like Metal Slug and King of Fighters 96'.
I found a list that shows what games don't work properly. They seem to all be SNK titles. Real Bout Garou Densetsu Samurai Spirits Amakusa Kourin The King of Fighters '96 The King of Fighters '96 + '95 (Gentei KOF Double Pack)