Hey Everyone, I've seen Sega Saturn System Discs (1st and 3rd party) for sale, but I was wondering how rare are these anyway? Very much so, more so than your regular prototype/beta/sample, or are these somewhat easier to get (Not saying its super easy though). BTW: Does anyone have one for sale? (^_^);
Third party disc = valuable, but easily found if you have funds in hand. First party disc = valuable and somewhat rare. -hl718
The 3rd party are much eaiser to find. I had a stack of blacks at one time 10-12 but only 3-4 reds. This was long ago I should only have 1 set of each now.
If you're looking to use them to play BETA's/cdrs; get your Saturn modded instead. I had some troubles with the system disc getting some of them to run, while my modded Saturn never really had any problems booting anything.
or be a cheap ass and do the disc swap. Day of release Saturn in my place that has always had the disc swap done to play Hong Kong pirates back when I knew no better in my late teens. Still going strong to this very day. As long as you're not a heavy handed clout then you'll have no problems.
I recommend against disc-swapping... it has definitely burned out motors before, and its annoying to do every time you want to play a backup or whatever. The system disc is cool to have for collection purposes (and I've never had problems getting it to run anything), but if you're just looking to play CDRs then go with a modchip, as they're cheaper.
Hrm... I never really thought about it but do any developers actually use mod chips and other gray market devices to do development on? Or do they always have enough dev hardware for everyone to go around?
I've heard of some developers moddng their Gamecubes instead of using an NR Reader and N64s being region modded as well. The Gamecube one is from a developer I read in EGM, the n64 one i saw online some place.
I've got an original PlayStation that came, direct from Sony, complete with mod-chip inside when we needed debugs to demo a few games and Sony didn't have enough of the systems on-hand at the time. So they just send out chipped units to use in the interim. -hl718
I would have thought they would frown upon that kind of thing, but I guess you got to take care of business. I assume for the SNES days of Copiers, developers used those as well for a cheap way to test out code?
I'm sure I remember hearing stories of official 3rd party developers using V64/CD64 units for N64 development. Financially it makes sense for a small 3rd party developer to purchase one legit devkit and use modded retail units for the rest of their set-up.
Doctor 64s, modded PlayStations, modded PS2s, modded Xboxes, custom RAM boards for Genesis/SNES, modded Saturns, etc. It is all quite common in the industry. Hell, I wouldn't be suprised if the new 360 XBR hack doesn't lead to some smaller developers buffing up their QA dept with additional modded consoles as test kit boxen. -hl718
@ASSEMbler: PM'd! Hrm, I suppose if you can't get a mod chip and don't want to do a raw swap trick, you could always use a Magic Strong card to stop the CD motor while you do the swap. Though, you might as well just chip your Saturn in that case.