Sega - What would you like to see from their past?

Discussion in 'Japan Forum: Living there or planning a visit.' started by Shou, Apr 27, 2011.

  1. Aydan

    Aydan Spirited Member

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    Wow that's incredible you got the chance to have a meal and talk with a SEGA exec! :)

    For me it would probably be Saturn Virtua Fighter 3 (Since it has been proven to have been completed and just cancelled from being sent to the presses) OR Sonic World (AKA Sonic Saturn before being ported to Dreamcast).

    We've seen Shenmue footage on Saturn so why bother voting for something we've already had the chance to actually see in motion? More pictures won't give you anything you haven't gotten from the already released trailer.
     
    Last edited: Apr 28, 2011
  2. slayer2k8

    slayer2k8 <B>Site Supporter 2011</B><BR><B>Site Supporter 20

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    anything to do with Fighting Vipers 2
    Why was this chosen to be ported?
     
  3. pedrot16

    pedrot16 Member

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    Of course..

    Virtua Fighter 3 Saturn is the ultimate holy grail...

    Sonic Adventure and Sega Rally 2 Saturn would be interesting too
     
  4. dreamcast_zone

    dreamcast_zone Rapidly Rising Member

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    In general more Black Belt informations, pictures, games. It's such mysterious ....

    If I had to choose only one, than VF3 Saturn.
     
  5. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    I wouldn't mind knowing what happened to SPEC. It was a rockin' little thingy, and a lot of the stories unfortunately never finished. If Rie Kodama is still there, I would assume she'd be the best to ask.
     
  6. Scarred Sun

    Scarred Sun Newly Registered

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    My personal holy grail would be the Service Games docs pre-Rosen Enterprises merger, but knowing how completely unrealistic that is, I would say the Dreamcast games original dev'd on Saturn. (Shenmue/SC5 in particular)
     
  7. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    In addition to the obvious and predictable Saturn Virtua Fighter 3, I'd also love to see the last known build of Shenmue Saturn Version along with whatever had been completed of Sonic Adventure while it was still an active 32-bit project. By the way, to my knowledge there were never any real plans for a Saturn port of Sega Rally 2... though an early Model 3 prototype of SCUD Race featuring a (supposedly) inferior handling system was finished and due for release until Yu Suzuki made some last-minute suggestions to improve the drifting mechanics so the end result played more like a spiritual successor to Daytona USA than being a realistic high performance driving simulator. That's certainly another I'd be interested to see, and surely I can't be the only one even remotely curious about the various stages of evolution that ultimately led to the creation of Rez? Along with the leaked Vibes beta, there's footage of a much earlier work-in-progress copy dating from when the game was still known by its codename of K-Project that looks rather interesting, especially if this one really does have Saturn roots!
     
  8. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    I don't think Sega has those:lol:

    I'd like to see documents RE: Them splitting Sonic 3 & S&K up. Would be interesting to see how the idea was pitched.
     
  9. DCharlie

    DCharlie Robust Member

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    mentioned it on friday, but :

    there was apparently two other Xbox Panzer Dragoon games - a spin off action game and an RPG, but neither saw the light of day. Probably only mooted internally but curious in case something more concrete actually happened.

    Rez - there were several different prototypes at the Rez event, including stages with Underworld music before they dropped out from the project. Would love to see those !
     
  10. C-Kronos

    C-Kronos Intrepid Member

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    o_O Although the community is in the process of getting it working, how about Geist Force or at least some information on the uniqueness of Geist Force?
     
  11. takeshi385

    takeshi385 Mojarra Frita Bandit

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    its hard to say but saturn shenmue or sonic xtreme complete.
     
  12. Yakumo

    Yakumo Pillar of the Community *****

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    That version has actually ben released :nod: Some kind soul released it here a year or so back.

    Yakumo
     
  13. derekb

    derekb Well Known Member

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    my sentiments exactly


    the k-project dump?
     
    Last edited: May 1, 2011
  14. Yakumo

    Yakumo Pillar of the Community *****

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  15. Druidic teacher

    Druidic teacher Officer at Arms

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  16. Shakey_Jake33

    Shakey_Jake33 Robust Member

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    Given Sonic Xtreme was a Sega USA project, and Sega Japan seemed to be actively going out of their way to kill the project, the guy might not be able to help there. That said, given the game was actually completed on the PC (after Sega officially canned the project, some remaining members of the team finished the PC version in their own time), I'd love to know if that is known to exist anywhere. The videos on YouTube would suggest so.
     
  17. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    I am sure me and the other Sega collectors would love to know what games on the Megadrive, Mega CD and Game Gear were penciled in for release (and have a G number) but were not released...
     
  18. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    Unlike the main "Project Condor" development team - led by Chris Coffen - behind Sonic Xtreme, the breakaway duo of Chris Senn and Ofer Alon managed to get their own vision for this game running on the PC as a working four-level demo they pitched to management in the US. However, since the Sega PC division was only interested in releasing ports of existing arcade or Saturn titles (and considering the console edition had already been cancelled in favour of a quick conversion of Sonic 3D), the concept was not taken further.

    Senn has said on various occasions that he'd love nothing more than to arrange a way fans can play this particular build, though he won't go against Alon's wishes so for now the best we'll ever get is assets from it trickling out via the Sonic Xtreme Compendium he personally launched, along with a few videos plus a few leaked elements I can imagine neither being too happy about!

    Despite being their original plan, does anyone else fear the PC code simply couldn't be reworked to play on the relatively underpowered home console? I realise some programmers were doing amazing things with Sega's 32-bit machine, but fish-eye camera lens effects, detailed polygonal worlds and a solid frame rate just seems a little unreasonable to me, even if Ofer Alon really was a genius and later responsible for creating Z Brush.

    Sorry, but I've always seen the whole Sonic Xtreme fiasco as hype and promise over any real substance. While the PC prototype does seem to be quite advanced, there are still far more worthy examples of unreleased software from around the same period that I fear have a much lower chance of ever surfacing, even though they deserve to. I won't name any names, but you all know me and should have a good idea of certain titles I'm hinting at here...

    [/2¢]
     
  19. Druidic teacher

    Druidic teacher Officer at Arms

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  20. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    I take it you're referring to the game known as Sonic Saturn based on its title screen? If so, this was actually a spin-off (pun not intended!) from the "Project Condor" team's work on Sonic Xtreme. I seem to recall this particular concept using real time generated polygons for both the levels and character models, with the bonus section later being pitched for Sonic 3D yet ultimately rejected in favour of Sonic Team's own 3D remaking of the special stages from Sonic 2. This so-called Sonic Pool idea was created by Peter Morawiec, though I'm not sure who was responsible for the main game... Chris Coffen's name has been mentioned in the past, though - can anyone confirm this?
     
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