Here are some (although not very good at times) snapshots of a lot of my personal development hardware. I have been developing games for the consoles going back many years now, and still have a fondness for game consoles with as much horse-power as my microwave oven. This is my Accolade SEGA development card, which was used when they weren't licensed developers on the console. Actually a lot of case-law written about this one. Some of my GameBoy and GameBoyAdvanced flash hardware. This is my main SEGA development card, created my a co-worker of mine many years ago. I wrote the BIOS on the card to interface with a debugger I wrote for Linux (called Sega DDT) that was my idea of what a 68K assembly debugger should feel like. Here is a little SEGA cartridge dumping card. A N64 flash cartridge that I believe still holds the last game I worked on inside of it, along with a DS flash card. Both created by Nintendo. My Doctor V64 Jr. development hardware, which I also wrote a debugger for back in the day. This is my Ultra-64 Development Card, which I just took out of my SGI Indy. It was the full N64 hardware on a card that lived inside your SGI, and what we used in the early days of N64 development. Nothing special, just a PSY-Q SCSI card, which they used to connect all their different kinds of game development hardware to normal PCs. Here are two X-BAND Genesis Modem development cards. This is what I used when develop the patches needed to get games to work over the phone lines. While gathering all this hardware together, I decided to see if any of my early Genesis stuff worked on the emulator I have on my laptop. My 3D demo came up just fine (it only draws one polygon, but texture mapped in 3D space on hardware that doesn't have a traditional bitmapped display) as did the Centipede game I wrote. I took some snapshots of the latter. --Selgus
Nice collection and good to see someone here who actually uses development hardware to develop, not just to collect. Welcome!
Cool stuff. I've got some custom Accolade boards as well, though mine are the short ACSGEP391's. I think they have a set of jumpers so you can program them without pulling the EPROMs out of their sockets, nifty stuff, as opposed to the regular Sega-made ones.
Since you have dev knowledge with the X-Band modems -- Is there any hackability to them so that we can direct dial another console this day and age?
I have heard some people have hacked them to play over the internet. We use to have special flashes that allowed us to connect them together. --Selgus