Here is a small video of the Ultra64 development kit running some games... enjoy! http://it.youtube.com/watch?v=RyE9PGTRirI Jollyroger
thanks for sharing=) I noticed that you're running mainly first-generation n64 titles. Would a game like Conker's Bad Fur Day run appropriately on the Indy+U64 board?
I am afraid the Conker's ROM is too large to fit into the U64 dev-board RAM (which emulates the cartridge ROM), which is limited to 128Mbit. This is the reason I could only try running early games, their size is the main limitation. Jollyroger
Hi, Is it possible to have photos to compare similarities and differences between architectures of SGI Ultra64 and Nintendo64? Thanks
given that the ROM loader tries to load the ROM regardless of its size, perhaps it is possible to fit larger RAM modules. I guess it's up to the memory controller on the board, the GIO driver that allocates the virtual address space for the board RAM to be accessible by the Indy, and the two FPGAs that physically emulate the ROM using the DRAM modules on the board. JR
Hi Gilga, i have a hi-res scan of the u64 board on the YnT site (~50 MB): http://www.yntproject.net/index.php?section=docs