SN Systems Compiler Difficulties

Discussion in 'Nintendo Game Development' started by CrackNTag, Jul 21, 2011.

  1. CrackNTag

    CrackNTag Rising Member

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    Greetings,

    Sorry to be of a bother, but I've recently set up a dedicated development environment using Windows 2000 and Visual Studio 6. I've had some trouble getting a simple .ELF to compile, and here's the reason...

    Unfortunately, exploring the contents of libraries like this is not my forte. I was planning on turning to ASSEMbler first, as I knew you guys had the same amount of experience, if not more, than I do in this field. :)

    I've tried to modify the line twice over with no luck. I can surely say at this point that I'm either being a total moron (happens, most of the time) or that it's a legitimate problem.

    Any advice? Thanks in advance.
    Warm regards,
    -CnT



    EDIT:

    This issue has been solved. Thanks splith. :)
     
    Last edited: Jul 21, 2011
  2. splith

    splith Resolute Member

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    I've got some random version of the dolphin dev kit that I installed on this PC before I setup my dedicated box for it, and I don't have an os.h in that directory.
    What version of ProDG are you using? How are you compiling? Not sure about older versions but on mine you need a license file that's in date or it refused to launch any ProDG software or even compile.
     
  3. CrackNTag

    CrackNTag Rising Member

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    You actually sold ProDG to me. It's the "cracked" version, 3.7 iirc.

    I'm using it's Visual Studio 6 addon. It has a linker script that does shit for me. I'm operating out of Windows 2000. :p

    You probably have ProDG version 3.9. I can't use it because I don't have a license. I wish I could use it. -_-
     
  4. splith

    splith Resolute Member

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    Haha, ah the great memory I've got xD.
    Unsure of the one I've got, I've got the source code to the SN stuff somewhere too because it uses GPL'd code.

    Maybe I'm missing the proper SDK on this PC then because I've only got like 6 files in that directory? Strange.

    The VS6 addon is correct, they released a seperate addon for VS.NET but it's never properly worked for me.

    Why 2000 may I ask? I've got either XP or 2003 on my development box.
     
  5. CrackNTag

    CrackNTag Rising Member

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    2000 Is what I had at the time of setup. Runs fine in a VM. :p

    Can we discuss this maybe in IRC or PM? I'm eager to get things working and compiling. :)
     
  6. Dragoon

    Dragoon Spirited Member

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    Could you please post this fix? or make a download? or PM me it?
     
  7. splith

    splith Resolute Member

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    The problem is the 2004 version of the dolphin SDK isn't compatible with VC6.
    That should entail the fix.
     
  8. CrackNTag

    CrackNTag Rising Member

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    Yeah.

    A more detailed issue report is that you can't compile it with Visual C++ from VC6.

    ProDG's VSI.NET add-on fixes it. Only compatible with Visual Studio .NET 2003-2008, iirc.
     
  9. Dragoon

    Dragoon Spirited Member

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    I have the 2001 version of the SDK, but I'm getting linking errors all the time.
    This error keeps showing up: "profile/prof.s(1) : Error : Reference to undefined symbol OSDefaultExceptionHandler in file E:\Program Files\SN Systems\ngc\lib\libsn.a"
    How ever this error does not show up in ProDG 3.5.
    And I can't get this stlport to work yet :s

    Hope you guys are able to help me out.
     
  10. CrackNTag

    CrackNTag Rising Member

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    Simply put, the 2001 SDK is out of date and ProDG doesn't work well with it, to say the very least.

    PM me for more details.
     
  11. splith

    splith Resolute Member

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    You've got to use the linked version of ProDG for your SDK version.
    ProDG 3.x is designed for the 2004+ version of the dolphin SDK
     
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