SNES binary linker

Discussion in 'Nintendo Game Development' started by badinsults, Feb 21, 2010.

  1. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    I have some SNES source code which happens to include the assembled binaries. However, the binaries need to be linked before I can get a usable SNES ROM. Does anyone know if there is a way to do this, as I imagine finding the linker the developers used is going to be impossible?
     
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    it seems you need a link to the past.
     
  3. marshallh

    marshallh N64 Coder

    Joined:
    Mar 16, 2006
    Messages:
    661
    Likes Received:
    26
    ...
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    I figured my post count was high enough to have a right to give cryptic answers.:110:
     
  5. segaloco

    segaloco Enthusiastic Member

    Joined:
    Jun 25, 2009
    Messages:
    531
    Likes Received:
    3
    Is incbin an acceptable macro in 65816 assembly? That's what I use in 68000. If not, I really don't know what to say, I don't know of any dumps of the IS-SUPER-FX set or some kind of psyq set for SNES. Sorry :(.
     
  6. hl718

    hl718 Site Soldier

    Joined:
    Nov 19, 2004
    Messages:
    2,856
    Likes Received:
    7
    That was very punny...

    -hl718
     
  7. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    Well, this was an internal Argonaut assemler/linker. Don't know if it will be possible.
     
  8. ccovell

    ccovell Resolute Member

    Joined:
    Jan 29, 2005
    Messages:
    954
    Likes Received:
    10
    SNES ROMs have a rather simple layout, so if the binaries are already assembled and you know their locations in ROM, you could reconstruct a working ROM. (It's a little bit of a challenge, so you could try asking people on SNES ROM hacking boards. Also study some docs on how SNES ROMs are laid out.)
     
  9. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    Yeah, I'll ask on romhacking.net to see if anyone knows. But like I said, it is entirely possible that the ROM might not even work even if it is linked.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page