Hey, in the old days when I used to code for the GBA, I remember it had a bitmap mode. I've got a great idea for a multitap game for the snes, but it would have to use a bitmap mode in order to plot various pixels. Unless I'd dynamically create tiles (cause I haven't found anything about a bitmap mode in the snes techdocs). Any thoughts on that? Also, I haven't checked in the snes dev for a while, is there a template somewhere to compile a hello world in C for the snes along with the compiler/linker? I don't really have the time to get down with the 65c816 assembler
There isn't a real bitmap mode exactly. There is an 8-bit tile mode. You could setup the nametable/background in a way to make a sort of framebuffer. Performance may suck since the CPU isn't exactly lightning fast. Could you elaborate on what you need a bitmap for? Also if you are using C then performance will be worse as SNES doesn't have much muscle to spare. You'll have to code it carefully for the best performance. But it can be done, and the type of game may allow for programming in C not to be a problem. But fast paced action games are not that type.
I need to plot pixels/lines/circles for doing something like a multiplayer snake game with powerups. The player strands will be 1 pixel wide for better use of the small screen resolution. Also, does anyone have Undisbeliever's snes sdk that's linked on antihero's snes dev website?