I don't own a system cart, but I don't think it enclosed a super-FX class component in it. Argonaut and their technology had no involvment in the SNES-CD projects. Companies operate "chinese walls" within their corporate structure and rarely do projects intersect.
how to say it? it was something like final for the first failure attempt you know ninty made lots of attempts with philips, sony and even both of them at the same time
Yeah I know, but I thought that the ND was a must in every version of the SnesCD, since nintendo was very worried about piracy, specially if you look at the results of the FDS...
True it was pretty amazing. So even if it did just have a SuperFX 2 slapped in there, more games that used SFX technology would have been great. But my point is since it would be part of an expensive add-on to begin with, you could afford to spend more to have a more powerful enhancement there as they only need to buy 1 of these rather than 1 within each game that needs it.
the super fx 2 technology is not different from the super fx. it just has more memory addressing, more pins out of the chip and a 21mhz clock-speed instead of the 10Mhz division done on chip previously from what i recall. Overally it's the same piece of hardware and its binary compatible. I wonder if anyone has tried Star Fox on a super-fx2 chip.
You know, I always had the impression that the S&K lockon cart was (originally) meant to be the SVP addon that some people said it was going to be used with many games after VR, but got scrapped. Dunno but looking at it it feels like it was going to be something else...
Yes, indeed, the Super FX in all its incarnations are the same except for clocking and addressing from everything I've ever seen.