SNES Clones and RGB Noise...

Discussion in 'Modding and Hacking - Consoles and Electronics' started by Ronnie, Nov 25, 2016.

  1. Ronnie

    Ronnie Spirited Member

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    I'm having a heck of a time trying to figure out what's going on here. I have a bunch of SNES clones that no matter what I do to isolate the problem I just can't get rid of it.

    Basically, after taping RGB/Sync from them I get this awful noise on screen. And by noise I mean the systems play fine and the image is ok but there is this pattern that is always there. These clones have the common 3-chip TCT (or similar) chipset found in many old/new SNES clones such as the TRISTAR64, FC Twin, Retro Duo's, Gamestation, portables, look alike SNES minis among many many others.

    [​IMG]

    I have tried different ways to amp the signals, sync cleaners, proper shielded cables, shielding the signals individually, different converters, etc.. with very little success. It almost feels like there is something happening inside the chip that produces RGB because the noise always comes in different ways.

    Checkered pattern:
    Even thou there is always noise sometimes it shows in a checkered pattern

    [​IMG]

    [​IMG]

    Diagonal pattern:
    Other times comes out with a diagonal pattern

    [​IMG]

    [​IMG]

    [​IMG]


    After many hours of testing I found that all of these clones have the same issue. Apparently some original SNES/SFC unit have it as well (specially those official units made in China) : http://vaot.mydns.jp/fc/sfcdiff.htm

    [​IMG]

    I'm guessing the cloned chips are nearly perfect that even the noise was cloned as well :D To make matters worse the RGB seems to be already buffered inside the chip.

    Any ideas as to what to do that may help?
     
    Last edited: Nov 25, 2016
  2. rama

    rama Gutsy Member

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    Regular diagonal patterns usually hint at a clock line that gets into any of the analog video signals.
    If you have an oscilloscope, you can try to find it.
    If not, the usual method to fix this is a lot of bypass capacitors of various sizes and very low ESR :)
     
    roubignolo and Pikkon like this.
  3. Ronnie

    Ronnie Spirited Member

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    That does seems like it may be the case. Unfortunately I don't have a scope.

    Do you mean bypass caps for the RGB outputs?

    Thanks for your reply.
     
  4. Bad_Ad84

    Bad_Ad84 The Tick

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    Have you tried different sources for sync?
    Composite video, csync, luma, etc?
     
  5. Ronnie

    Ronnie Spirited Member

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    Yes to no available :confused:. The noise is coming out of the chipset way before it reaches any video encoder.
     
  6. Ronnie

    Ronnie Spirited Member

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    Since I've never seen an official SNES with this particular 3 chip layout I'm assuming the chip makers reverse engineered and packed mostly everything onto them.

    This is how the RGB and Clocking works.

    One chip (CPU/SOUND??? ) is drived by two xtals. One is a 24.576Mhz xtal (red marked pins Audio??? ) and the common 21.4772Mhz for Master Clock I suppose (yellow marked pins)

    [​IMG]

    RGB/SCIN and SYNC are tapped from a total different chip

    shown in the pic: R,G,B, SYNC (yellow pin), SCIN (pink pin) and the orange pin switches between 50 and 60Hz

    As seen in the pic below, RGB is always pulled down with a 1K resistor and coupled with a 1uf ceramic cap before reaching the video encoders.

    [​IMG]



    I also keep finding tons of threads about original SNES/SFC units with this terrible issue ( with the APU-01 being the worst) and some possible fixes but nothing that helps these poor clones :oops:

    https://krikzz.com/forum/index.php?topic=1370.0

    http://shmups.system11.org/viewtopic.php?f=6&t=41943
     
    Last edited: Nov 26, 2016
  7. rama

    rama Gutsy Member

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    Vcc bypassing to ground. You're trying to clean up the voltage rails.
     
  8. APE

    APE Site Supporter 2015

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    With a scope it could probably be tracked down quickly but to state the obvious they're not exactly inexpensive and learning to use one has a bit of a learning curve.
     
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