Hello everybody' I am looking after some unknow files extensions from a working SNES dev environment. I've got some big data from a former dev house and I try to assemble the jigsaw of files. So here are some of the unknow extensions, you may could help me to guess some of them and their respective software : for Sound: .WB .WSO .SOL (for partition but software unknow) .SBN .sme .ADP .GAK for Grafism .LBM .BNK .ANM .CLH (for sprite) .$$$ (yes, yes...) for Tools: .SBN .DSK .PRJ .C .H .ISX For SKYTOOLS: .VWA (... but what is SKYTOOLS first !?! ^^) and a special one: .VXX Thanks !
File extensions can be anything, file headers will give you a much better idea of what the files are.
I already have a decent idea of what the destination of the files (hence my categorisation of the files). Here my goal is associate an extension with a piece of software to be able to run it again and discoover the file in his context, and latter to be able to use it in a complete documenting of the SNES game making's process. The majority is surely coming from an EMUSE setup but I hope someone still have at least a pretty good memory and help me to solve the jigsaw...
Many of those file types may be for a custom tool used by a particularly developer. The same tools won't be used by every developer. The main ones that would are basic, like assemblers and maybe sample conversion for the sound chip.
Can those tools be used to translate text too like a .exe program editor that does exactly like the hex edit tools found public for Romhacking & such?
I have alreday filtered most of the extensions know for being from a custom app (I got them, if not all, say a good part of it). I presume the ones listed here came from the original Nintendo dev setup (EMULATOR SE) because I have some photos of the desv's desktops & some doc about the setup and his use. I hope someone here still remember something of his former SNES dev work, or something like this...