snes programing start

Discussion in 'Nintendo Game Development' started by FallenV2, Jun 9, 2008.

  1. FallenV2

    FallenV2 Guest

    hi i found snes programing fun and i wan't to try it i read all the snes post before ask.

    i know 6502 assambly i lern ti in the school the snes is 65816 that is like 6502 but 16bit so snes programing won't be dificult at all but i have some questions i'll use wla-85816 to build my assambly code but what i need to do first i read something about header block and cartridge info and im not really shure about the glrx stuff can somebody give me an example code that i don't know put a pixel on the screen is all that i need to start
    other thing the wla-65816 out can be used as a snes rom in emulatos like znes and how i use this in the real thing i open my killer instinct cartridge and i don't found an eprom like other post says i found a 74ls00(decoder?) and something that says TEN-E both are 14 pins
    i hope u can help me :pray:
     
    Last edited by a moderator: Jun 9, 2008
  2. FallenV2

    FallenV2 Guest

    i found what i was looking for in this page http://en.wikibooks.org/wiki/Super_NES_Programming the structure of a snes program and how to make a smc file

    now im still wondering if any one know how i use this in the snes i need a special cartridge or what i need? or some kind of diagram to make a cartridge thnxs
     
  3. devzone

    devzone Robust Member

    Joined:
    May 20, 2008
    Messages:
    248
    Likes Received:
    1
    Last edited: Jun 10, 2008
  4. devzone

    devzone Robust Member

    Joined:
    May 20, 2008
    Messages:
    248
    Likes Received:
    1
  5. Producer

    Producer Member

    Joined:
    Sep 7, 2007
    Messages:
    24
    Likes Received:
    0
    The SNES programming tutorials from Vintage-Dev are great, but i cant found the link now (maybe someone know the correct-link)... :nod:

    And at the last link from devzone you can find the "SNES-starterkit" from neviksti...
    Its all you need for beginning:
    http://nesdev.parodius.com/SNES-starterkit.zip

    Enjoy! ;-)
     
  6. FallenV2

    FallenV2 Guest

    oohh devzone thnxs for the pages are great :020:
    and Producer thnxs that starter kit is awsome i have all i need to start a proyect thnxs
    i all ready made a test smc file and it runs in the snes emulator :dance:
     
  7. devzone

    devzone Robust Member

    Joined:
    May 20, 2008
    Messages:
    248
    Likes Received:
    1
    That is great, well done :clap: :dance: :clap:

    I would love to see some screen shots of your project as it evolves :nod:

    BTW what are you programming ?
     
  8. cdoty

    cdoty Gutsy Member

    Joined:
    Mar 23, 2005
    Messages:
    413
    Likes Received:
    2
    You can use either Tototek's Super Flash 64M (and a parallel port connection):
    http://www.tototek.com/pio/main1/SUBMENU/Probuy.php?CategoryID=10&Description=HARDWARE

    or a Doctor SF6/SF7 (and a 1.44MB floppy):
    http://www.tototek.com/pio/main1/SUBMENU/Buy.php?CategoryID=9&Description=BACKUP%20UNIT

    I personally find the Doctor SF6/SF7 to be the easier option, as finding parallel ports on computers is getting harder to do and it's easy to find a USB floppy drive, which works fine.
     
    Last edited: Jun 11, 2008
  9. FallenV2

    FallenV2 Guest

    i want to do a fight game like kof

    thnxs that is very helpfull

    ...... it's a bad day the ps3 metal gear bundle is out of stock :crying:i was in a IGDA conference today and i can't buy one
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page