so my SNES just died

Discussion in 'Repair, Restoration, Conservation and Preservation' started by Mugi, Aug 21, 2013.

  1. Mugi

    Mugi Site Supporter 2013,2014,2015

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    long story short, i switched it on yesterday and nothing at all.
    no LED no nothing.

    i took it apart and didnt see anything out of place with a quick glance, aside a minor "spot" in the corner of S-SMP chip, which might indicate a burnt chip but doesnt look big enough to give a definitive answer whether it's burnt or not.
    cant really say much about it but i cant rule out the possibility that an incorrect power supply was used on it, which could have fried something.

    any ideas where to start checking things up ?
    does the SNES have a fuse that fries up in cases of incorrect power supplies ?

    also, does a fried S-SMP cause it to completely die ? (not even power LED lights up)

    any help would be nice, i'd really rather not buy a new one just yet :p

    oh, and the model is the old kind 2-chip euro launch unit (donkey kong country bundle)
     
  2. Tatsujin

    Tatsujin Officer at Arms

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    blown fuse
     
  3. superg

    superg Site Supporter 2013,2014,2015. Tape Drive Donor.

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    There is a 1.5A fuse, check it with multimeter.
     
  4. MaxWar

    MaxWar <B>Site Supporter 2013</B>

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    I doubt you would have used a wrong AC adapter on it, the connector it uses is very uncommon, if not unique.

    Edit: At least on the N.America model.
     
    Last edited: Aug 21, 2013
  5. Mugi

    Mugi Site Supporter 2013,2014,2015

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    the power plug in euro snes is pretty common actually.
    or dunno about common but atleast i have a pile of power supplies that fit in just fine.

    either way, it's not certain that one was even used on it, but i cant rule it out since i did test it with several ones last time i used the thing.

    I left it out unused for a while after that so dont remember too well but it's possible i suppose.
    i'll check out the fuse from the machine as soon as i get time to do so, hoping it's just that instead of something more severe :)
     
  6. Shane McRetro

    Shane McRetro Blast Processed Since 199X

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    From what I understand the European SNES units are quite hardy and don't mind either AC-AC or AC-DC (either polarity) thanks to the rectifier. US ones are not so lucky apparently. Feel free to correct me if I'm wrong, I've only use AC-DC adapters (with either -ve or +ve centre polarity) so far. I don't think I have any AC-AC adapters.

    Got any pictures of the SMP chip? Here's one of mine for what it should look like.
     
  7. Mugi

    Mugi Site Supporter 2013,2014,2015

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    dont have one but i'll take one when i take it apart while i check the fuse.
    as soon as i find a diagram showing where it is :p

    Edit: well that was quikly solved, it's the fuse allright.
    gonna get a spare tomorrow and get back to Chrono Trigger in no time :3

    thanks all~ <3
     
    Last edited: Aug 21, 2013
  8. Shane McRetro

    Shane McRetro Blast Processed Since 199X

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    Excellent news! :topsy_turvy:
     
  9. Mugi

    Mugi Site Supporter 2013,2014,2015

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    yup <3

    it's all alive again, found a set of old glass tube fuses and decided it's easier to just solder in a mount and use a replaceable fuse incase of future mishaps :)
    It's running as good as new again.

    also hooded it up to a 28" CRT with RGB and overkill 5.1 audio gear for the first time now. It's purrrrrfect :3
     
  10. MaxWar

    MaxWar <B>Site Supporter 2013</B>

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  11. Bad_Ad84

    Bad_Ad84 The Tick

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    All correct
     
  12. l_oliveira

    l_oliveira Officer at Arms

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    Keep in mind that:

    Inserting a cartridge backwards is enough to blow the fuse.

    Inserting a controller with shorted out cable is enough to blow the fuse.

    Anything that causes it to draw more current than it's supposed to will cause the fuse to quit.
     
  13. Mugi

    Mugi Site Supporter 2013,2014,2015

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    i wonder if the LED i changed does it :p
    used a blue superbright on it, it's been working fine for a good while though, but it's indeed way more powerhungry than the standard red one :p

    also, how do you insert a cartridge backwards ? O.O
     
    Last edited: Aug 22, 2013
  14. Shane McRetro

    Shane McRetro Blast Processed Since 199X

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    Hahaha, easy my friend! Remove the casing on the cart and face it forwards (microchips facing front) and you've exploded it!
    It's an odd sensation having a bare cart in there facing the rear of the console.

    It doesn't feel quite right...!

    If you keep the cases on the carts you shouldn't have any problems though! :loyal:
     
  15. l_oliveira

    l_oliveira Officer at Arms

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    Anyone familiar with FAMICOM carts would know that Nintendo aways make their cartridges with the chips facing the TV set/rear of ther system instead of facing the front, like SEGA does.

    The NES was a slightly different animal, you see.
     
  16. Shane McRetro

    Shane McRetro Blast Processed Since 199X

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    How... backward? :biggrin-new:

    Interesting to know though! I think we've all learnt something here today! :topsy_turvy:
     
  17. Mugi

    Mugi Site Supporter 2013,2014,2015

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    definitely. :p

    i do keep cases on my carts though, so that's hardly an issue.
     
  18. MaxWar

    MaxWar <B>Site Supporter 2013</B>

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    It happened to me once, by accident, when I was working on a bare motherboard.
    Without the console case nothing prevents you from inserting a cart backward.

    Made the mistake only once, Im not sure but i think it made funny colors on the screen when I powered the board.
    I quickly noticed my mistake and fortunately the system did not seem to suffer from it.
     
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