Hi guys, was thinking about Neo Geo dev (mvs or aes) and gave a look around, finding very little at http://arcadedev.emuvibes.com/ So, anyone knows something more about it? decompilers? tutorials? alternatives to nasty asm code?
neo geo is a really bad documented platform, maybe you can get some info out of these people http://www.ngdevteam.com/ they did last hope as a 2 (?) men team.
Neo Geo isn't so poorly documented, this site appears to have everything one'd need, particularly mvstech.txt which isn't hosted on Charles MacDonald's site anymore: http://www.raregame.ru/file/15/neoprog.htm You can get around assembly by using any 68000 compiler but of course you'll have to write your own library, preferably in assembly for speed... Alternatively you could use this 3rd party SDK: http://www.neobitz.com/ which has done much of the work for you, but is probably limiting.
probably burning roms on the same way to produce aes conversions thanks for the info, will check this, maybe when I'll be retired with lot of time on mi hands I could write some neo games :lol:
iirc the people who developed Last Hope had the official dev kit. Seem to remember hearing that it took them a good 6 years to get it worked out before they were able to produce much? Might be wrong.
Pity that last hope was a terrible game... I'm surprised that given the 68000 based nature of the Neo Geo that there aren't more games on the system, esp in home brew, or do programmers to C++ dependent?
maybe beacuse what is most fascinating about neo geo is the complex and detailed graphics of his titles a homebrew mario clone it's ok to made, but a homebrew metal slug or kof would be a nightmare requiring an army of pixel artists
That doesn't explaijn why the gameplay on Last Hope is wooden and annoying. The best home brew game that isn't a rip of a standard puzzle game or a unofficial third party game (like Jockey Grand Prix) game has been Codename: Blut Engel, pity it's unfinished, so better graphics, more stages and some music and it would be a worthy game.
The easiest way would be to test it out on a Neo-Geo CD. Developing for both MVS and Neo-Geo CD isn't very hard, until you get into larger game sizes. If you limit updates to the vblank, stuff will work on the Neo Geo. It isn't as difficult to program as other game/arcade systems.