So, what about development?

Discussion in 'Neo Geo Discussion' started by jhonny_d, Aug 12, 2009.

  1. jhonny_d

    jhonny_d Spirited Member

    Joined:
    Jul 1, 2007
    Messages:
    157
    Likes Received:
    5
    Hi guys, was thinking about Neo Geo dev (mvs or aes) and gave a look around, finding very little at http://arcadedev.emuvibes.com/

    So, anyone knows something more about it? decompilers? tutorials? alternatives to nasty asm code?
     
  2. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

    Joined:
    Jun 25, 2008
    Messages:
    3,255
    Likes Received:
    10
    neo geo is a really bad documented platform, maybe you can get some info out of these people http://www.ngdevteam.com/ they did last hope as a 2 (?) men team.
     
    Last edited: Aug 12, 2009
  3. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Neo Geo isn't so poorly documented, this site appears to have everything one'd need, particularly mvstech.txt which isn't hosted on Charles MacDonald's site anymore:
    http://www.raregame.ru/file/15/neoprog.htm

    You can get around assembly by using any 68000 compiler but of course you'll have to write your own library, preferably in assembly for speed...

    Alternatively you could use this 3rd party SDK: http://www.neobitz.com/ which has done much of the work for you, but is probably limiting.
     
    Last edited: Aug 12, 2009
  4. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

    Joined:
    Jun 25, 2008
    Messages:
    3,255
    Likes Received:
    10
    how would one go about testing on real hardware?
     
  5. jhonny_d

    jhonny_d Spirited Member

    Joined:
    Jul 1, 2007
    Messages:
    157
    Likes Received:
    5
    probably burning roms on the same way to produce aes conversions

    thanks for the info, will check this, maybe when I'll be retired with lot of time on mi hands I could write some neo games :lol:
     
  6. oli_lar

    oli_lar Resolute Member

    Joined:
    Jul 30, 2007
    Messages:
    915
    Likes Received:
    2
    iirc the people who developed Last Hope had the official dev kit. Seem to remember hearing that it took them a good 6 years to get it worked out before they were able to produce much? Might be wrong.
     
  7. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

    Joined:
    Feb 21, 2007
    Messages:
    5,472
    Likes Received:
    16
    Pity that last hope was a terrible game... I'm surprised that given the 68000 based nature of the Neo Geo that there aren't more games on the system, esp in home brew, or do programmers to C++ dependent?
     
  8. jhonny_d

    jhonny_d Spirited Member

    Joined:
    Jul 1, 2007
    Messages:
    157
    Likes Received:
    5
    maybe beacuse what is most fascinating about neo geo is the complex and detailed graphics of his titles

    a homebrew mario clone it's ok to made, but a homebrew metal slug or kof would be a nightmare requiring an army of pixel artists
     
  9. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

    Joined:
    Feb 21, 2007
    Messages:
    5,472
    Likes Received:
    16
    That doesn't explaijn why the gameplay on Last Hope is wooden and annoying. The best home brew game that isn't a rip of a standard puzzle game or a unofficial third party game (like Jockey Grand Prix) game has been Codename: Blut Engel, pity it's unfinished, so better graphics, more stages and some music and it would be a worthy game.
     
  10. blastar

    blastar Newly Registered

    Joined:
    Sep 10, 2006
    Messages:
    3
    Likes Received:
    0
    thank you! :icon_bigg
     
  11. cdoty

    cdoty Gutsy Member

    Joined:
    Mar 23, 2005
    Messages:
    413
    Likes Received:
    2
    The easiest way would be to test it out on a Neo-Geo CD. Developing for both MVS and Neo-Geo CD isn't very hard, until you get into larger game sizes.

    If you limit updates to the vblank, stuff will work on the Neo Geo. It isn't as difficult to program as other game/arcade systems.
     
    Last edited: Sep 7, 2009
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page