Some DS questions

Discussion in 'Nintendo Game Development' started by Piglet, Jan 2, 2009.

  1. Piglet

    Piglet Spirited Member

    Joined:
    May 28, 2008
    Messages:
    175
    Likes Received:
    0
    Hello, I'm thinking about using the DS hardware in some unusual ways and have a few questions.y

    1 - Can you read/write the Z-buffer using the CPUs?
    2 - Can the audio-chip read samples from anywhere in RAM or does it have to come from the 64K that the ARM7 uses?
    3 - where does the DS store the draw-list (for polygons)? Can you index into it so that fixed-polygons (say a surrountd) and start writing from there?

    Thanks in advance,
    Sean
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page