Some help on dev console capabilities

Discussion in 'Game Development General Discussion' started by Dot50Cal, Oct 17, 2005.

  1. Dot50Cal

    Dot50Cal Moderator

    Joined:
    Sep 1, 2005
    Messages:
    1,694
    Likes Received:
    7
    Hi guys Im looking into getting a couple different Developer systems however I need some help. A while back I was looking at a message board about a cancelled game and a developer from that game just so happened to pop on and post a picture of the game. The quality was superb and there was no artifacts from capturing. I messaged him asking him how he got such a high quality picture. He replied that he took the picture from the "Frame Buffer" of the system with his developer console.

    Now this is my question, Do the following dev systems have this ability, and if so how far does it go? Can I capture video from the game directly instead of going through s-video, etc?

    DC Katana
    PS2 Tool
    Dolphin (large case one, not sure of the name here)

    If these cannot, then how did this developer do such a thing?
     
  2. ...Yeh it's a fairly standard method, in fact the Xbox Debug or Dev Kit is about the easiest on the market to capture stuff on, mainly cos the SDK, with Network Neighbourhood is all set up for it.

    ...The Dolphin, as you call it, or NPDP-GDEV or GBOX will also capture stuff although it's not as simple as the Xbox Dev.
     
  3. the_steadster

    the_steadster Site Soldier

    Joined:
    Apr 4, 2004
    Messages:
    2,593
    Likes Received:
    2
    Do you mean GDEV, as in oldengineers avator, or DDH, the PC tower style one
     
  4. Dot50Cal

    Dot50Cal Moderator

    Joined:
    Sep 1, 2005
    Messages:
    1,694
    Likes Received:
    7
    Ah yeah thats the one ;) I was wondering though, dont you need an SDK or something along with this in order to do it? So Id basically be looking for those, with the SDK software, right?
     
  5. hl718

    hl718 Site Soldier

    Joined:
    Nov 19, 2004
    Messages:
    2,856
    Likes Received:
    7
    Yes. You'd need the hardware and the software. :)

    And you can often capture at resolutions many times higher than what is normally displayed when the game runs. For example, the PS2 Tool can run games in a higher res (and capture) than the stock PS2 Test unit can. Makes for pretty screens.

    -hl718
     
  6. Dot50Cal

    Dot50Cal Moderator

    Joined:
    Sep 1, 2005
    Messages:
    1,694
    Likes Received:
    7
    OK these things are exactly what I need then :) So for the following systems these can do this:
    PS2 - PS2 Tool
    GC - GDEV
    DC - Katana?

    I know the Katana's run about 500, but does anyone have any estimates on what the other two go for currently?

    Also this might seem like a silly question but will the PS2 Tool allow PS1 games to be captured like this? What kind of connection do these make to the PC? Certainly it cant be COM ports..
     
    Last edited: Oct 17, 2005
  7. hl718

    hl718 Site Soldier

    Joined:
    Nov 19, 2004
    Messages:
    2,856
    Likes Received:
    7
    The Tool has a PC built inside, the GDEV uses the custom card and the Katana uses SCSI.

    -hl718
     
  8. OldProgie

    OldProgie Guest

    The PS2 TOOL will not run PS1 games, so no, you can't capture ps1 games.

    Connections vary. PS2 uses a network connection. GDEV needs it's own special pci card.
     
    Last edited by a moderator: Oct 18, 2005
  9. babu

    babu Mamihlapinatapai

    Joined:
    Apr 15, 2005
    Messages:
    2,945
    Likes Received:
    3
    only time I've seen a TOOL on ebay the seller was asking for like 10000 USD..
     
  10. Sintendo

    Sintendo Active Member

    Joined:
    Feb 1, 2005
    Messages:
    36
    Likes Received:
    0
    You don't even need a developer system to get screenshots from you Gamecube. All you need is a way to run homebrew and a BBA. I can post some screenshots if you want.
     

  11. ...In fact on the GDEV you would use either the BBA or the USB2EXI to capture with.
     

  12. ...It's not needed for capture :)
     
  13. Jaysmith2000

    Jaysmith2000 Peppy Member

    Joined:
    Jul 23, 2005
    Messages:
    341
    Likes Received:
    7
    I didn't see this answered but the DC Dev System has a capture utility.
     
  14. Dot50Cal

    Dot50Cal Moderator

    Joined:
    Sep 1, 2005
    Messages:
    1,694
    Likes Received:
    7
    Id like to see that, It doesnt happen to have the ability to change the resolution as well, does it?

     
  15. Dot50Cal

    Dot50Cal Moderator

    Joined:
    Sep 1, 2005
    Messages:
    1,694
    Likes Received:
    7
    Great, So I think the first thing to get would be the Katana since I know someone whos willing to sell one. Do I need any special items included with it? IE CDROM with SDK, Cables or a PCI card? I want to make sure I get it right.
     
  16. OldProgie

    OldProgie Guest

    But you do need it to run the game if you don't have it on a cart.
     

  17. ...Your'll need a compatable (in other words ideally an old 50pin ) SCSI card, cable and an SDK such as R9 or above and you're away. :smt045
     
  18. Indeed.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page