Some Sonic CD stuff I've been working on

Discussion in 'Sega Discussion' started by segaloco, Jan 17, 2011.

  1. segaloco

    segaloco Enthusiastic Member

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    First of all, here's a hack demoing some of the reasons I started this project personally: http://www.segaloco.com/!crap/assembler/CD510NoDemo.7z

    This is basically my attempt at returning 510 to its internal state (all zones load sequentially, no Comin' Soon after TTZ3, no vocalist text, no special stage text, special stages loading from rings (that one isn't working yet)) Anyway, don't you dare go trying to pass this off as a new beta somewhere, I have ways of telling right away if this is mine or not :p

    Anyway, here is the disassembly I have done so far: http://www.segaloco.com/!crap/retro/CD510(011711-0147PM).zip

    It's nowhere near complete, but it is pretty good compared to most other Sega CD disassemblies (Punchline: There aren't any)

    Anyway, you can't do much with it right now, only has IP, SP, IPX, Sega SCreen, and Title Screen code disassembled (and SMPS-PCM, but that's not documented so I really can't help ya there).

    Also, for you cool kids out there, here are some PlaneED project files for the mappings I have extracted from the game so far: http://www.segaloco.com/!crap/retro/PlaneEd Projects.zip Just extract those into the disassembly's root directory and load them with PlaneEd. Whelp, have fun with this, I'll upload revisions here as I make them if anyone cares :p

    (Note, I will not be uploading source to my No-Demo branch any time in the near future :p) Also, one more thing, if anyone is willing to be a super cool person and help me out with this, please shoot me a PM, I could desperately use all the help I can get.
     
sonicdude10
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