sonic heroes on dreamcast

Discussion in 'Sega Dreamcast Development and Research' started by chao2, Mar 2, 2013.

?

sonic heroes on Dreamcast?

Poll closed Apr 2, 2013.
  1. ps2 port

    20.0%
  2. gamecube port

    40.0%
  3. recreate with cubicvr engine

    40.0%
Multiple votes are allowed.
  1. chao2

    chao2 Rising Member

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    Does anyone wonder what sonic heroes port would look like on dreamcast? Do you think a ps2 port would be good or gamecube port? post pictures showing what the characters would look like and their polygon counts. Or do you think it would be better to recreate the game using an 3d engine like cubicvr
     
  2. AlexRMC92

    AlexRMC92 Site Supporter 2013

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    Maybe i'm wrong, but sega has never released the source for sonic heroes and they probably never will. So porting this game would be impossible.

    Recreating the game will take years to accomplish and will never be exactly like the original. Your only hope would be to somehow pull the 3d models and maps from the sonic heroes game files and find a way to incorporate them into your own engine, which will still take years.
     
  3. chao2

    chao2 Rising Member

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    so what would be the best version to get the models and maps from ? ps2 or gamecube ?
     
  4. Dreamcastnews

    Dreamcastnews Gutsy Member

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    Wasn't the game on PC? I'd start there....
     
  5. chao2

    chao2 Rising Member

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    I assumed that a pc version version of the game would be too hard use because of the graphics but I could be wrong
     
  6. Flash

    Flash Dauntless Member

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    Graphics ? It's just a port of GC version i think, same as SADX, so game resources will be the same.
     
  7. chao2

    chao2 Rising Member

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    Then porting the pc version to dreamcast is possible with a source code
     
  8. chao2

    chao2 Rising Member

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    I wonder if the polygon count will be close to the gamecube version? do you guys think so?
     
  9. Lum

    Lum Officer at Arms

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    Well the system requirements on pc are xbox level. if that makes any difference. i have no idea about polygons...
     
  10. chao2

    chao2 Rising Member

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    Is there a 3d artist or someone who ripped the models tell us their polygon counts ?
     
  11. chao2

    chao2 Rising Member

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    My estimate is around 4000-6000 polygons for the pc version , what about you guys
     
  12. AlexRMC92

    AlexRMC92 Site Supporter 2013

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    I don't get how you think you can port the gamecube of ps2 version over? Unless you know someone at sega ,who is willing to get fired and possibly sued, who is also willing to give you the source code for sonic heroes, then you will not be porting it. You can not port a game engine without the source code. It simply cannot be done. Disassembling the game wont work either, x86 (pc version) assembly is not the same as dreamcast assembly, not to mention how long it would take to reverse engineer an entire engine.

    So lets just go ahead and say you want to pull the models out of the game files. Well first off there is most likely a container file for all of these models and its most likely something sega came up with themselves. It is also most likely encrypted so you will have to figure out how to decrypt it and remove the file from these containers. There may even be so special file compression the sega invented. You never know what you might run into.

    Ok so you have the models, now what? well your going to hope they are in some standard format and can be edited. You will have to reduce their polygon count in some type of 3d editor. This isn't as easy as it sounds and can be very tedious when were talking about entire maps. You have no choice but to design your own engine, you will only have 16mb of RAM which may prove difficult because it is the lowest of all of the 6th gen consoles. This engine will take a few years for a team of 10+ programmers to finish. Reworking all of the artwork to provide fast game play will take just as long.

    Unless you own a game company and want to waste the next couple of years having your employees rebuild this game that will make you no profit, its really impractical.
     
  13. chao2

    chao2 Rising Member

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    thank you I wondered whether this would be possible but I didn't have any clue about what was I was doing. So basically without a source code a developer can''t port a game. Im not a developer so I always wondered why developers haven't tried a project like this but now it seems it would be too much of a hassle for a developer.
     
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