Does anyone wonder what sonic heroes port would look like on dreamcast? Do you think a ps2 port would be good or gamecube port? post pictures showing what the characters would look like and their polygon counts. Or do you think it would be better to recreate the game using an 3d engine like cubicvr
Maybe i'm wrong, but sega has never released the source for sonic heroes and they probably never will. So porting this game would be impossible. Recreating the game will take years to accomplish and will never be exactly like the original. Your only hope would be to somehow pull the 3d models and maps from the sonic heroes game files and find a way to incorporate them into your own engine, which will still take years.
I assumed that a pc version version of the game would be too hard use because of the graphics but I could be wrong
Well the system requirements on pc are xbox level. if that makes any difference. i have no idea about polygons...
I don't get how you think you can port the gamecube of ps2 version over? Unless you know someone at sega ,who is willing to get fired and possibly sued, who is also willing to give you the source code for sonic heroes, then you will not be porting it. You can not port a game engine without the source code. It simply cannot be done. Disassembling the game wont work either, x86 (pc version) assembly is not the same as dreamcast assembly, not to mention how long it would take to reverse engineer an entire engine. So lets just go ahead and say you want to pull the models out of the game files. Well first off there is most likely a container file for all of these models and its most likely something sega came up with themselves. It is also most likely encrypted so you will have to figure out how to decrypt it and remove the file from these containers. There may even be so special file compression the sega invented. You never know what you might run into. Ok so you have the models, now what? well your going to hope they are in some standard format and can be edited. You will have to reduce their polygon count in some type of 3d editor. This isn't as easy as it sounds and can be very tedious when were talking about entire maps. You have no choice but to design your own engine, you will only have 16mb of RAM which may prove difficult because it is the lowest of all of the 6th gen consoles. This engine will take a few years for a team of 10+ programmers to finish. Reworking all of the artwork to provide fast game play will take just as long. Unless you own a game company and want to waste the next couple of years having your employees rebuild this game that will make you no profit, its really impractical.
thank you I wondered whether this would be possible but I didn't have any clue about what was I was doing. So basically without a source code a developer can''t port a game. Im not a developer so I always wondered why developers haven't tried a project like this but now it seems it would be too much of a hassle for a developer.