Reposting from SonicRetro. I haven't seen much about these online anywhere. Included in the SUBPROG directory are some files for debug tools, such as a model viewer, and a level viewer which includes a small debug system very similar to the second one in Rez and the scud race SDK sample (I think?). I've just been replacing TITLE.BIN with the files, but there are references to some debug features within the title binary. So this is by no means all of the debug features left in the game. I've not had time to fully explore them, but here are some images. Model Viewer (MDLVIEW.BIN) Level Viewer (TEST_0.BIN) Character Viewer (HPVIEW.BIN) Only Sonic, Tails, Knuckles, Amy, Lumina, Illumina and Void can be selected.
Awesome find, looks really good! I see you put your Dreamcast devkit to good use Do you have the Katana version of the Scud Race sample!?!
I love it, so much better than burning a million non-working discs, and less limitations. Unfortunately no, I just remember a youtube video from a few years ago and a blue debug menu could be opened very similar to the one seen here and in Rez.
Maken X also had the same debug windowing system. You could reach it by turning on the Action Replay debug cheat, then pressing B on the pause screen.
I believe the default debug system in Rez was Qindows, and the second was Nindows. So this would be Nindows? Can't check to confirm at the moment, it was listed with all the libraries used in the Rez beta, and in the variable editor and the console menus in-game.
I've made some videos showing these three modes. MDLVIEW.BIN http://www.youtube.com/watch?v=LYONPOQlqz0 TEST_0.BIN http://www.youtube.com/watch?v=DAUYqqJhXMs HPVIEW.BIN http://www.youtube.com/watch?v=xViGQh24kz0