Sonic Shuffle Debug Features

Discussion in 'Sega Dreamcast Development and Research' started by Woofmute, Sep 1, 2013.

  1. Woofmute

    Woofmute Site Supporter 2013-15, 17

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    Reposting from SonicRetro.
    I haven't seen much about these online anywhere.

    Included in the SUBPROG directory are some files for debug tools, such as a model viewer, and a level viewer which includes a small debug system very similar to the second one in Rez and the scud race SDK sample (I think?).
    I've just been replacing TITLE.BIN with the files, but there are references to some debug features within the title binary. So this is by no means all of the debug features left in the game.

    I've not had time to fully explore them, but here are some images.

    Model Viewer (MDLVIEW.BIN)
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Level Viewer (TEST_0.BIN)
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Character Viewer (HPVIEW.BIN)
    Only Sonic, Tails, Knuckles, Amy, Lumina, Illumina and Void can be selected.
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. wombat

    wombat SEGA!

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    Awesome find, looks really good! I see you put your Dreamcast devkit to good use :)

    Do you have the Katana version of the Scud Race sample!?!
     
  3. Woofmute

    Woofmute Site Supporter 2013-15, 17

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    I love it, so much better than burning a million non-working discs, and less limitations. :)

    Unfortunately no, I just remember a youtube video from a few years ago and a blue debug menu could be opened very similar to the one seen here and in Rez.
     
  4. furballdc

    furballdc Robust Member

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    Was wondering what some of those were. Thanks for sharing. =^.^=
     
  5. TapamN

    TapamN Active Member

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    Maken X also had the same debug windowing system. You could reach it by turning on the Action Replay debug cheat, then pressing B on the pause screen.
     
  6. Woofmute

    Woofmute Site Supporter 2013-15, 17

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    I believe the default debug system in Rez was Qindows, and the second was Nindows. So this would be Nindows? Can't check to confirm at the moment, it was listed with all the libraries used in the Rez beta, and in the variable editor and the console menus in-game.
     
  7. Woofmute

    Woofmute Site Supporter 2013-15, 17

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