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Sonic The Hedgehog 4 Wiiware Prototype

Discussion in 'File Downloads - Share and Request' started by verne94, Jan 11, 2012.

  1. verne94

    verne94 Spirited Member

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    Hey,i ported the NTSC-J Sonic The Hedgehog 4 Prototype to Region Free! It's the beta with the mine cart level and the 100.000 points challenge, exclusives to the iOS version.
    https://mega.nz/#!NRpQBSiZ!1BStY00Uf3t6uVW7O0qXdX-FlOXFDykDYdOEIC2F6KY
    Some differences from the final version:

    • No way to progress to the next act without using the Level Select screen.
    • Level select screen uses pictures of levels instead of a landscape.
    • Levels use the loading screen briefly, instead of animating the title card screen.
    • Several other graphical effects are missing. Sonic's "wheel-of-feet" animation only appears when Sonic is at top speed. No motion blur effects are present in this build.
    • The cutscene that transitions to E.G.G. Station Zone (After completing the Mad Gear Zone Boss act.) is absent.
    • There are some level layout differences.

    • Casino Street Zone Act 2 has a completely different song. It also lacks a speed shoes remix as there are no speed shoes in the level.
    • Since there was no World Map at the time, level select used the menu music.
    • There was no transition between Mad Gear Zone and E.G.G. Station Zone, so this song is absent.
    • Super Sonic uses the invincible BGM as he hadn't had his own theme yet.
    • Lost Labyrinth Zone Act 2 lacks a speed shoes remix as there are no speed shoes in the level.
    • There is no sound effect played when locking onto a homing attack target.
    • The sunflowers in the Splash Hill Zone background aren't fully animated; they are usually standing still. They also spin differently compared to the final build.
    • In Casino Street Zone, Act 2 contained the 100,000 Point Challenge, a short score attack level in a pinball-style area. Removed in the console version. Act 2 had a different music track which was appropriate for the score attack level. Replaced in the console version.
    • In Lost Labyrinth Zone, Act 2 contained the controversial Mine Cart level where Sonic remained in the cart throughout the level, which controlled poorly. It is controlled using the Wiimote's tilt function. The Mine Cart section is reduced greatly and plays automatically in the console version. The moving wall in Act 3 was much faster and harder to complete the area compared to the final version.
    • In Mad Gear Zone the sirens in Act 3 do not play at all.
    • In the final build Special Stage can be used with either the directional pad or by tilting the Wiimote. In this version it can only be played by tilting the Wiimote.
    Have fun!
     
    Last edited: Oct 28, 2016
    EETFUK, Solotaire and RichardX like this.
  2. wombat

    wombat SEGA!

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    I missed out on getting this version when it got published, so thanks allot for sharing!
     
  3. djemotion

    djemotion Spirited Member

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    thanx will test now :)
     
  4. PSPdemon

    PSPdemon Peppy Member

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    And for those interested in screenshots...

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Jesus that minecart level is a pain in the ass...
     
    Solotaire likes this.
  5. derekb

    derekb Well Known Member

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    so they accidently published a prototype on the ntsc-j shop? neat
     
  6. G0dLiKe

    G0dLiKe <B>Site Supporter 2013</B>

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    nice one, got this on release, didnt think that any1 would want that.
     
  7. OOKAMIFR

    OOKAMIFR Newly Registered

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    I was surprised to see this game on wii but this is great to play it :)
    many thanks for the share :)
    i wonder why sega don't release it on this console :p
    .
     
  8. Zoinkity

    Zoinkity Site Supporter 2015

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    "Casino Climax"
    Best level name ever.
     
    frogz2007 likes this.
  9. Team Fail

    Team Fail Active Member

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    That minecart level is a real killer. And so is Lost Labyrinth Act 3. Gaah.
     
  10. numlk

    numlk Rising Member

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  11. jamespoo

    jamespoo Peppy Member

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    please can you reupload
     
  12. Hiccup

    Hiccup Robust Member

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  13. Solotaire

    Solotaire Rising Member

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    Awesome. Thanks for the re-up!
     
  14. verne94

    verne94 Spirited Member

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  15. Hiccup

    Hiccup Robust Member

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    Please mirror that - I don't think it is very widespread.
     
  16. jamespoo

    jamespoo Peppy Member

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    thanks for uploading again
     
  17. Moo

    Moo Gutsy Member

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    The reaction to this was pretty poor. Probably a good thing that it leaked cause it caused them to improve it some more. It didn't become a masterpiece or anything, but at least it removed the levels with bad gimmicks.
     
  18. wombat

    wombat SEGA!

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    I was under the impression that this early build got 'leaked' due to the fact that for a short period of time in the Japanese WiiWare store at launch the beta version was being served instead of the final one. In other words, they already noticed these sequences were bad themselves before launch ;)
     
  19. Moo

    Moo Gutsy Member

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    I must have been thinking of the 360 prototype then. I forgot that was the first one.
     
    jamespoo likes this.
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