I recently ran across a copy of this PSX game at a thrift shop. Never heard of it before, priced $.50, decided to give it a shot. Now, I'm not very picky about video game information on the internet, but this game has either a lot of bad info or changed hands a LOT during its production. My copy: marked as published by Take2. (which I can't find record of except that it's printed on my copy) and the images of game play on the back have their colors inverted. http://www.allgame.com Lists Take2 as publisher, date 1996 www.ign.com: Lists BMG as publisher, date 1996 www.gamespot.com, www.gamefaqs.com: Agrees with IGN, date Feb 26, 1997 www.wikipedia.org, www.amazon.com: Lists Edios Interactive as publisher, date July 12, 1996 http://psxdata.snesorama.us/games/U/S/SLUS-00230.html: Lists publisher as Take2, but the cover scan shows BMG The strangest thing is that my copy, with Take2 on the CD and back cover, when fired up, does not show a Take2 splash screen, but a BMG. Anyone happen to know what's up with it?
not a very good game but a nice nostalgia piece, it recieved raves back in the day mostly due to the 3D gfx..
Dang, my search skills seem to be lacking... as I did a lot of searching on Google and a quick search or two here. Sorry for missing it. Interesting to see they bought them, but I saw little evidence while looking around. Also interesting, to me, is the publisher splash screen not being updated. Why go through the ordeal to re-brand an already released title and not spend an hour whipping up a 5 second splash? Anyways, thanks for the link, filled in all the holes I ran into.
Creating a new master copy probably wasn't cost-effective and people don't really pay attention to the splash screens anyhow.
i actually like this game a whole lot, despite the unfair bullshit that stems from a character that takes up a lot more screen space than the average platformer hero and can only take two hits. some trivia: a few years ago i found a portfolio site belonging to todd downing, one of the game's (uncredited) artists, while searching for info and asked him some questions. apparently the game was originally planed for more open level design, but later on in the project it was changed to a more on-rails approach. as he said it, "much more clockwork knight and less super mario world." you can see a brief concept video from an earlier point in development if you enter the flea code and beat the final boss in that state.