Starwing / Starfox @28.322MHZ glitches & unknown PCB to overclock...

Discussion in 'Modding and Hacking - Consoles and Electronics' started by retroborg, Nov 15, 2013.

  1. retroborg

    retroborg Active Member

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    Excellent!
    I overclocked my blob version of Starfox (Mario Chip 1) (EURO PAL) using a 28.322 MHZ oscillator & protoboard and the game runs fine with some speed improvement and no freezing.

    Also I have another version of Starwing / Starfox (EURO PAL) which I have not found any documentation or diagrams of how to overclock it? I was wondering if somebody could point me to the right direction?!

    [​IMG]

    [​IMG]

    Thanks in advance!
     
    Last edited: Jan 27, 2014
  2. mmz16x

    mmz16x Spirited Member

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    curious i dont see a ocsilator on tht one
     
  3. MottZilla

    MottZilla Champion of the Forum

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    Atleast some versions of Star Fox have no oscillator on the pcb. Instead the clock is taken from the cartridge port.

    The only way to fix the glitches is to not overclock it or try a different speed. I'd advise to not overclock the game and just live with how it originally was designed.
     
  4. Bad_Ad84

    Bad_Ad84 The Tick

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    This isnt really an overclock, you are just making the game run faster.

    For example:

    You play a normal game on your PC, its normally 60fps, in certain bits, it drops down to 15fps.

    if you increase the speed by 4x, you get 240fps most of the time and 60fps in the "slow" part.

    its still lagging by an equal amount, so its not running any smoother - just faster.

    The game is running silly too fast, just like trying to listen to an song on fast forward.
     
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