Steve's Obscure Super Famicom Games Thread

Discussion in 'Rare and Obscure Gaming' started by Steve, Sep 9, 2006.

  1. kammedo

    kammedo and the lost N64 Hardware Docs

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    Am i wrong or is this game Violinist of Hamlet? There should be a translation of it somewhere too...
     
    Last edited: Dec 18, 2006
  2. Steve

    Steve Robust Member

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    Yeah, it's Violinist of Hamelin... Hamlet, Hamelin... eh, it's all the same game XD
     
  3. Taucias

    Taucias Site Supporter 2014,2015

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    There was an absolutely beautiful Raccoon puzzle block game released in Japan where you control the Raccoon and jump around throwing the blocks into collumns etc to progress through the stages. I forget the name now, but the title screen was also pretty amazing for the SNES.

    Any ideas?

    I'd like to see a mini review of it too.
     
  4. DoDonGouki

    DoDonGouki Rising Member

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    Tada !!

    I think you mean Araiguma Rascal, a game based on the anime Rascal the Raccoon. But "title screen was also pretty amazing for the SNES"... eehh, not really ;)

    [​IMG][​IMG]

    [​IMG]
     
  5. Steve

    Steve Robust Member

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    It was looked at... back in early November. If you go back a few pages you'll find it

    edit: yeah, it's a sweet game. Definitely recommended
     
    Last edited: Dec 19, 2006
  6. Taucias

    Taucias Site Supporter 2014,2015

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    Oops! Sorry Steve, I must have missed it on your list. That's the game, sickly cute but in an acceptable way :)
     
  7. Steve

    Steve Robust Member

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    1 OF 3

    Today, tomorrow and Friday will be devoted to 3 little-known gems... well, at least in my book. This first one is my favorite of the 3

    [​IMG][​IMG]


    PUZZLE'N DESU!


    Hell of a mind-teaser, this one. You move the little guy on the left around a giant square arena, trying to match all the like-colors. You can only push 1 block at a time, and it'll travel until it's stopped by a wall or block

    If you think this game's a cheap Soukoban clone, think again

    3 like-colors, minimum, are required to make a successful match. Sometimes there are four instead of three, so you must connect all four. Match only 3 in this instance and fail -- as there'd be one block remaining

    Here's the 1st stage:

    [​IMG]
    If you can't figure this out....

    Stage 2:

    [​IMG] ---> [​IMG]
    The rest is easy to work out

    The 3rd stage is where things get a bit trickier

    [​IMG]

    The blue blocks are a cinch as you can see... but hmmm at the pink ones... what to do...

    [​IMG]
    Set 'em up like such

    [​IMG] ---> [​IMG]

    There you go, now this pink formation's ripe for the pickings. Can you solve the rest? If not, you can always check the video to see the solution

    Later on, the puzzles become murderous. A la Sutte Hakkun and Super Soukoban

    [​IMG]


    BUT WAIT! THERE'S MORE!

    An ace 4-player battle mode is included! Much more than a mere afterthought, this can rival Bomberman believe it or not! The goal is simple. Squish your opponent(s) via block pushing. The winner is the sole survivor. And for good measure, you get 10 different stage designs, whose block placement is randomly generated, enabling countless variants! (similar to the map system of the beloved WORMS franchise)

    B = push

    A = moves a block around you

    Note the "A" command is only valid in the battle mode, for obvious reasons. Also, EVEN in this mode blocks will disappear when accidentally or purposely matched. Awesome

    1.
    [​IMG]
    Basic plain 1st stage

    2.
    [​IMG]
    Blue blocks with the % marks are immovable

    3.
    [​IMG]
    The ice blocks dissipate when pushed against a wall or block

    4.
    [​IMG]
    The arrows determine the path of destruction

    5.
    [​IMG]
    These arrows affect block AND player movement

    6.
    [​IMG]
    The arrow blocks here can only be pushed in the direction they're pointing. The numbered blocks travel their respective number (i.e. 3 spaces)

    7.
    [​IMG]
    Teleporters! Bomberman is rollin' in his grave ;)

    8.
    [​IMG]
    Great gimmick here. Arrows guide block movement. Easy to kill yourself if you don't watch it. When walking on arrows, they act like butter, sliding you in their set direction

    9.
    [​IMG]
    The blocks here can be pushed despite touching each other. They fly across and through the screen disappearing whether they've crushed someone or not. Arguably the most chaotic stage, with the potential of numerous blocks zooming by at break-neck speed in all directions

    10.
    [​IMG]
    A veritable smorgasbord of the others. Nice


    D'OH!

    Unfortunately, this mode is restricted to human players. Why they didn't allow CPU opponents is a mystery. But it's better than nothing. Like Bomberman, 2 to 4 can play, with the win total required for a stage adjustable from 1 thru 10

    To cap things off, a create-your-own-stage option is available


    CLOSING THOUGHTS

    These games possess a purity I can't help but love. They're simply brilliant and brilliantly simple (yet complex). If you love pitting your logic skills to the test, and especially if you have gaming buds, hunt this gem down. From what I understand though, it's fairly scarce

    "Bomberman meets Soukoban" is one way to describe PUZZLE'N DESU! Another way would be, "bloody ace"


    Stages 1-3 (2:08)
     
  8. Steve

    Steve Robust Member

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    2 OF 3

    LITTLE MAGIC (no relation to NES "Little Magic") is not what you'd call an epic game, or a showcase piece. Heck, it looks like something off the 8-Bit Nintendo... Adventures of Lolo comes to mind immediately. But as we all know, gameplay reigns supreme, and Little Magic is rock-solid in that department

    Little Magic is a bit like Soukoban. As May, in each stage you must transport a fiery icon to its designated location. It's a simple concept, but the complexity of the level design becomes increasingly difficult

    May walks one square for any D-Pad movement you make. So she cannot turn without moving. 3 ways to move the fire:

    1. Push (just use the D-Pad)
    2. Poke ("A" button)
    3. Bubble. It'll pop pushing the fire 1 space forward ("B" button)

    May cannot walk through water. Here she pokes the fire into the proper location

    [​IMG] ---> [​IMG]

    The bubble should be used when May is out of poking range, as seen below

    [​IMG]

    Stage 6 is where business picks up. You're toast if you push the fire against the wall

    [​IMG] ---> [​IMG]

    Form a bubble next to the fire, then move May to the top corner and wait for the bubble to burst, pushing the fire toward May. Now you're home free

    [​IMG] ---> [​IMG]

    Stage 7 is much trickier. Those stairs vanish as soon as you step off

    [​IMG] ---> [​IMG]

    The intro shows off clever techniques

    [​IMG]

    It's sort of like a "how-to-play" video, really

    [​IMG]

    Later on, enemies crop up as well, in addition to teleporters, spikes, gaping holes, etc. In all, there are 99 levels. 6-character passwords are given for each stage

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    CLOSING THOUGHTS

    The Game Boy Color version also received a Japan-only release. Crap graphics make a bad game not. This is a classic example of gameplay triumphing over looks. Like Puzzle'N Desu, Little Magic seems hard to find and is a praiseworthy diamond in the rough


    Stages 1-6 (1:25)
    "How-To-Play" (1:02)
     
  9. Steve

    Steve Robust Member

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    3 OF 3

    DHARMA DOUJOU approaches the puzzle genre with a fresh take. Instead of descending, pieces are stationed on the screen. You must eliminate all like-pieces. Using a mallet, you hammer one piece at a time off the playing field and onto the bottom screen. ONLY those on the far left are applicable. At the bottom the match-making occurs, thereby eliminating the possibility of a chain reaction. If a match doesn't take place, the pieces simply go to the bottom of the well, bumping everything up

    [​IMG]

    You lose by:

    1. The baddie reaching the top and cutting the rope

    [​IMG]

    2. Going over the top

    [​IMG]

    The main game consists of a baddie trying to reach the top before the well is cleared

    [​IMG] ---> [​IMG]
    Matches momentarily stun the baddie, giving you precious breathing room

    [​IMG] ---> [​IMG]
    Later, four like-pieces are required to form a successful match, not just three

    [​IMG]
    A map highlights your journey

    Amusing cutscenes abound inbetween bouts

    [​IMG] ---> [​IMG]
    Classic! [Say, you don't act like that behind my back, right? -Ed.]
     
  10. Steve

    Steve Robust Member

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    In addition to the main game there are several others, including 2-Player, Endless and Puzzle. The endless mode drops a new stack occasionally. Fall behind and you're toast

    [​IMG]
    Work fast, young grasshopper!

    In the puzzle mode you have a set move count to line up the pieces as the old man wishes. Matches are removed for obvious reasons

    [​IMG]
    2 moves. First knock the cats down

    [​IMG]
    1 move left -- now the red ones

    [​IMG]
    Hurrah!

    [​IMG]
    The later puzzles get much tougher


    CLOSING THOUGHTS

    Dharma, in my opinion, involves more logic than those standard falling piece puzzlers. Why? You constantly have to weed out the best method to set up matches. Sure you do that in the others, but it's different here. Believe me, it's a lot harder than it may sound. Tired of formulaic puzzle games? Looking for something different? Then be sure to check out Dharma Doujou

    [​IMG]
    The tanuki lives


    Dharma Doujou (2:24)
    Endless mode (1:29)
     
  11. wilo

    wilo Rising Member

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    Thanks for the nice Thread Steve.
    Im happy to see and read your comments abouts japan SFC raritys.

    Have you already played Clock Tower?
     
  12. Steve

    Steve Robust Member

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    No problem. I've only played CT translated on ROM. I *loved* the PS1 version. I bought it for $30 used back in '98 or so, and got all the endings. I really thought Scissorman was a brilliant character (aside from his true identity which was SO easy to figure out from the very beginning).

    Anyway, the SNES version was a bit too slow for my tastes. I haven't bothered buying the game because it'd be in Japanese and I didn't like the translated ROM too much to begin with. The SFC game does have a lot of fans though, so I thought I would like it too, coming into it. I was therefore a bit shocked when I felt "meh" toward the thing.
     
    Last edited: Dec 29, 2006
  13. Steve

    Steve Robust Member

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    FAREWELL

    I have bad news and good news.

    Over the past couple weeks I've been busy. I also did some thinking regarding this project.

    It's time to pull the plug.

    It had a great run, but these days I have my mind on other matters.

    However, the good news is...

    I finally sided with everyone who said I should get my own site. The reason I didn't start one earlier -- my lack of know-how. Therefore, don't expect a fancy page.

    To those mods who stickied my topic, feel free to remove it at your discretion.

    Are new SFC write-up's on the way? For sure.

    Farewell, topic. It was fun

    Adios.
    -Steve


    [.... Aren't you forgetting something? -Ed.]

    Of course...

    The madness lives on at

    www.RVGFANATIC.com
     
  14. Taucias

    Taucias Site Supporter 2014,2015

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    Best of luck Steve, your thread updates will be sorely missed! *bookmarks the URL*
     
  15. WolverineDK

    WolverineDK music lover

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    Steve, your thread rocked bigtime ! :)

    best of luck with the site :thumbsup::thumbsup:
     
  16. babu

    babu Mamihlapinatapai

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    sad to see a end to this thread, but a good thing that you now have a site for it instead :)
     
  17. Yakumo

    Yakumo Pillar of the Community *****

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    I'm glad you finally got the site up! Looks pretty cool as well. Was that built all with the tools on offer from Brinkster?

    Yakumo
     
  18. Anonymous

    Anonymous Spirited Member

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    I cant wait to see the "SNES Memories" Section...
    Thank you for your time.
     
  19. Steve

    Steve Robust Member

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    Yakumo, yep. I'm very surprised with how the site looks, I thought it would be a lot more primitive. Brinkster is awesome. Some people don't believe me when I say I know jack about site design, based on how my site looks. God bless that website builder tool ;)

    qirex-rd, no problem. That's a section I might still change. I might combine it with other gaming memories and call it Gaming Memories. We'll see.
     
  20. Celine

    Celine Gutsy Member

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    Just stumble onto this thread. Great stuff.
     
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