Still looking for Unreleased Sonic Xtreme Builds.

Discussion in 'Unreleased Games Discussion' started by andrew75, Feb 6, 2017.

  1. andrew75

    andrew75 Spirited Member

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    Jade Gully Act 2-4
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    Breakable wall, Hidden room!
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    Jade Gully Act 2-5
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  2. speedyink

    speedyink Site Supporter 2016

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    Wow, that's really cool. Looks like they did actually get going on some full fledged levels! I wonder if there's breaks in the level for loading or if that was just gonna be a quick black screen.
     
    Last edited: Feb 12, 2017
  3. andrew75

    andrew75 Spirited Member

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    Yeah I'm betting 5 minute load times after 5 seconds of running threw the stage.
    I remember Chris saying that music would change depending on where sonic was at in a level. or something along them lines.
     
  4. speedyink

    speedyink Site Supporter 2016

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    Lol, I mean between Act 2-1, 2-2 etc. since they are different maps to load, right? So when sonic gets sucked in after pressing the switch, I'm wondering if there'd be much load time before the 2-2 sequence through the river starts. I guess they're fairly simple sequences, I'm sure they could have got it loading fairly quick I suppose.
    Oh nice, they really did have a lot of plans for this game. Really curious how that would have sounded.
     
  5. andrew75

    andrew75 Spirited Member

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    haha, I knew what you meant, and my response was sarcastic sorry, I was being sarcastic with the 5 minute load times, but it may have been a possibility! Any kind of load times would have been very annoying. but a fact of life on Saturn if it were finished for Saturn. Even on the PC there would have been a short load time even with the small areas.
     
  6. speedyink

    speedyink Site Supporter 2016

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    Well Saturn had better loading times than Playstation usually, like in Sonic 3D Blast, when the 3D special stage was loaded in, they got away without a loading screen and it doesn't seem like a long wait at the black screen. Going back to the 2D maps was a different story mind you..
    Damn this Jade Gully find is too cool, I'm just imagining how it would have played out in the fish eye engine :p
     
  7. Anthaemia.

    Anthaemia. The Original VF3 Fangirlâ„¢

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    While this is highly unlikely, the idea of having Sonic pass through areas to trigger a load sequence gives me the impression that at least this concept was recycled for Adventure, though it's probably just coincidental. As for how long any disc accessing between sub-levels might have been, I suspect you'd only need to seek for new geometry and collision data (plus the new music, of course), with the majority of textures being retained from the last section - isn't that usually where most of the waiting comes from? I reckon a little optimisation and clever file placement on the disc could have reduced any pauses down to a few seconds at the very most... Sadly, we may never know for certain.
     
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