They could create a new company with the same idea's and stuff as they had with Psygnosis although i doubt they could use the name or take any of the dev hardware with them.
Hm, maybe change the name a little so the trademark doesn't get violated then. Getting new devkits shouldn't be a problem once they signed up for official development again. Yeah, that was kind my idea. Although "loosing" the name is sad.... but in the end, it's the things (games) that come out of it, that count.
Along with every other old company that has decided they must eat to survive. Seroiusly -- can anyone name a SINGLE games company that was around in the 80's and is still putting out most of their product at the same level of quality? Barc0de: Don't even think of saying Nintendo.
Psygnosis was a name you looked out for. They were innovative, tended to produce good games titles and had cover artwork to die for. I remember them way back on 8bit computers and had several titles. I've remained a fan throughout their illustrious history and name change. This is indeed very sad. Fingers crossed that staff are redeployed and not axed. It will be a shame to no longer see Studio Liverpool appear in a games title as it boots up. I for one salute you!
Codemasters, Team17 (changed name in 1990 but were still around)... I still like both their games and would say they're of a similar quality still. Oh, and don't forget EA... they've been making shitty sports sims for decades, and they're still of the same shitty quality :lol: What's wrong with Nintendo? I think some of their Wii games (and the console premise itself) are of excellent quality.
They have some decent ones, but they've whored Mario to no end. These two are the biggest offenders. Capcom & Konami's hayday in the arcades in the late 80's early 90's is golden. Now half of Capcom's library is based on some type of Street Figther engine.
I think Namco and Nintendo are really the last of the truly old school developers to still be active. Activision and EA may count but they are more umbrellas for smaller companies.
Namco spent most of their 90's arcade life ripping off others, noticeably Konami and Sega. Going to Japanese arcades for 15 years soon made this apparent, especially in the music game area. To be fair, Namco do have a few original and cool games but a lot of them are more due to the novelty control method. Procycle, anyone? Yakumo
Yeah. Namco's definitely the red-headed stepchild of the big Japanese developers. While they've had a few hits over the years, I think they've always been a jack of all trades type off company.