Yes, I believe we are all well aware of that by now - thanks. :-I In any case, Boomzoo was a great gaming experience for me. I ended up playing it for several hours, finishing it and enjoying the quick ending. Unfortunately you never actually get to fight with the wolf/coyote creature that appears in the storyline, which pissed me off. I wanted to blow him to bits, personally. Damn it. After playing Boomzoo, I have faith that the A'Can could've been a killer game system, no questions asked. The fact that it didn't succeed, or at least have more decent games than just one, angers me.
Heck, I would like to as well, but finding someone who has one (and who is also willing to let it go) sure is one hell of a job. Even if it considered one of the poorest consoles to others I sure would like to give it a try.
Oh, the system itself is great (aside from the cheap plastic it is constructed out of). It's just the majority of the games that suck so bad, and are therefore so worthy of bashing. Even so, I'd hope you (or someone here, at least) would start to think that maybe, just maybe, I tend to be a little sarcastic at times. I mean, think about it - I own several complete A'Can systems (one boxed), all 12 known games and a few duplicates. Acquiring this set hasn't come easy and it certainly hasn't come cheap - Boomzoo alone cost me $50, shipping considered. In addition I continue to do painstaking research into the A'Can, the companies that produced games for it, and etc. etc. I'm not doing it for my health, and I don't give a rat's @$$ about the rarity. I am rather obsessed with the A'Can, as I am with nearly all Taiwan game systems (Supervision, anyone?). I won't rest until I know everything there is to know about this 16-bit critter. I'm also here to share info about the A'Can with anyone who asks. I don't generally waste time posting about things I don't care about. The negativity, aside from being a bit sarcastic, is also to let people know that this system isn't going to be another Genesis / SNES, and if they intend to put up a load of cash to pick one up, I'd like them to know not to expect anything insanely awesome... or even regular awesome, for that matter. It pains me to see such good hardware put to waste. Boomzoo is so fun, even though it is short, and C.U.G. is highly playable (and the 3d boss battles are very much to my liking). I have even begun to almost come around to Speedy Dragon just a bit... almost. A'Can needed more quality games, and it would have got them if not for a few unfortunate factors. Aren't you so busy, what with all the Sega CD / Neo*Geo CD / etc. programming? The original A'Can dev. tools are solid cr@p, from what I've heard, so you'd be unlikely to even get an ASCII version of Frogger going on the system without going through several bottles of tylenol.
Oh, I knew you were being sarcastic. I was just adding a little to the light humor. You actually thought I was sad? :lol:
I know I'm speaking in very generalized terms, and it does take just 1 super-talented programmer/producer to make a great game, but perhaps the A'Can failed (along with other old Asian game systems) because Taiwan and other countries lacked a history (pedigree, if you will) of successful game development. I think it's quite impossible for a country that had few (world-wide) successful game companies to start developing for an advanced 16-bit system overnight. The industry in any country has to evolve with the advances in technology. Take the U.S. and Japan as good examples. With the first CPUs and home computers, universities, and businesses started developing for these systems; and as they evolved, the standard of quality and minimal expectation of skill kept being raised. So, moving on from the simple 8-bits, to more complex 16-bit systems and so on, both countries' industries had a long history of expertise to keep making more sophisticated software and games. Looking to Taiwan and Korea as examples in the early 90s, many (most?) games for the popular systems there were imports/copies/hacks of games from Japan. Yes, some very talented programmers managed to make stunning versions of Tekken run on the Famicom, but there was a low premium put on originality. Hence the "clones" on the A'Can. Things change, though. I don't know how it is in Taiwan now, but look at Korea for a rapid rise in sophistication. A lot of Japanese games are being farmed out to Korean developers, and Korea is the king of MMO game production, and use. Just my 2 cents worth.
... I didn't think you were sad, no. You'd have to be nuts to be sad over someone harpooning the A'Can. Rather, I thought you were peeved and believing me to be trying to create a dissension of some kind. That aside - the A'Can sucks and I hate it.
I'm in Taiwan right now and know a place that had at least one Super A'Can the last time i was there. They didn't have any games though, so I passed. Post here if you're interested, and I'll go back and check it out. My chinese is terrible, but I can sorta get by. I've also seen some really great auctions on yahoo tw, but haven't had the courage to attempt to buy anything yet.
Yes please, if you can get one I have no doubt someone here (perhaps myself) will pay you lots of money for it. In fact, if you could become our "man in Taiwan" we could make it worth your while.
Well, I have already picked up one and have made arrangements to sell it. I'm not sure if I can get any more, but I will keep my eyes open. I also know of at least one other person who is interested besides you. The more people who post in here, the harder I will look!
Kudos to you for finding a sneaky way to drive your post count up, non-moderator type person. I salute your efforts. Let's hope very many people offer to sell rare game systems in their related threads, wanting only to help out collectors, so you can get that post count well above six! Oh - and I'm a WindowsKiller too if you think about it, because I use DOS very very often. Command-line rules. I'm on your side.
Take it up with the owner of the site its his rule. The link wasnt even spoted by me it was another member. BTW the ebay thread is very popular over here.
Another A'Can thread lost to dissension. Not that you care - you probably have no idea what an A'Can is, which is lovely seeing as how you're wasting our time posting THIS NONSENSE in our thread about it. Anyway, back on topic (in case anyone still cares?): I'm now tracking leads about previously unfinished / unreleased A'Can games, based on the information given to me by some programmers who once worked with the system. I don't have specific game names or even many game details to go on, but I have leads. So long as the leads are warm, there's hope. I'll post here if I find out any tangible details.
Check the ebay thread as I have posted the details of one for auction with a BUY IT NOW He also has a game
Keep us up to date on this, will you? There really should be a wiki for all the information that's being gathered, because there's pretty much nothing on google as far as I can tell.