Super Mario 64 90s Render Artworks vs. Super Mario 3D World Real time 3D graphics

Discussion in 'Unreleased Games Discussion' started by xaeroxcore, May 27, 2015.

  1. xaeroxcore

    xaeroxcore Rapidly Rising Member

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    Cheers to everyone!

    Good to see Aseembler Back!

    I finally had the opportunity to play Super Mario 3D Word on Wii U, and i´m certainly amazed by the quality of the graphics of the game, specially in the artistic desing, colour fidelity,brightness and lighting departments.

    But my question is: have Nintendo finally reached (or surpassed) the graphic detail of that 90s artwork renders that came out to promote Nintendo 64 games with the real time graphics of Wii U´s Super Mario 3D World ?

    In my opinion, strictly geometry wise still that old renders seems to manage higher poly counts that the real time 3D World graphics. But in textures and lighting the Wii U game is wide ahead of the Super Mario 64 artworks, and this aspect, complemented by the relative high geometry of the real time Wii U game make look 3D World greater than the old renders. But..what do you think?

    Compare it by yourself!

    [​IMG]

    VS.


    [​IMG]
     
  2. -=FamilyGuy=-

    -=FamilyGuy=- Site Supporter 2049

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  3. americandad

    americandad Familiar Face

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    Or, it could just be a drawing, vector drawing even?
     
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  4. Taucias

    Taucias Site Supporter 2014,2015

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    Are you sure the original Mario 64 renders even used textures?
     
  5. doulomb

    doulomb Robust Member

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  6. HEX1GON

    HEX1GON FREEZE! Scumbag

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    For the eyes yes, majority of everything was were just coloured polygons. Like Mario for example, no face textures.
     
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