Super Mario RPG import issues

Discussion in 'Rare and Obscure Gaming' started by Alchy, Jan 29, 2005.

  1. Calpis

    Calpis Champion of the Forum

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    Sorry, 137 was a typo, it's 127 according to d4s who's the authority on SNES carts. Pull it up and tie it to VCC which is any 5V spot. To find the right pin, find a pin which is numbered and count down to 127 counterclockwise.
     
  2. retro

    retro Resigned from mod duty 15 March 2018

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    I'm pretty sure I put it to +5V.

    By the way, be VERY careful doing this mod, and don't even attempt it unless you are confident about your micro-soldering ability or you will likely screw it up.

    We are talking about heating and lifting a VERY fine (and quite delicate) pin in a compact group of pins.
     
  3. d4s

    d4s Robust Member

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    btw, sa1 games DO NOT run on consoles that have the cic-chip inside the snes disabled.

    that means a sa1 cart wont run on a modded snes, no matter if its set to pal or ntsc mode.
    the proper solution here is to install a seperate switch for the snes' cic, of course.

    heres a picture of a sa1 cart to avoid any confusion:
    http://www.geocities.com/pottnuttenschund/sa1_cart.jpg
     
  4. NvrMore

    NvrMore Guest

    That's what I said originally. I was just commenting that your solution would seem the simpler and easier choice for anyone just looking to play their cart.
     
  5. Alchy

    Alchy Illustrious Member

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    My god, that would have to be some ninja soldering. I don't think I'm up to it, maybe somebody in the electronics labs here in uni might be, I'm sure they've got some decent equipment.

    So if I've understood everything so far:
    1/ mod the SNES to have a 50/60hz switch, and switch it to 60
    2/ mod the cart, connecting pin 127 on the Nintendo SA1 chip to 5v line (which one is this on the cart?), or I can just cut it and leave it.

    And then it works? Sorry for hassling but I want to know I'm at least doing the right thing before I fuck everything up ^_^
     
  6. d4s

    d4s Robust Member

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    yep, thats it.
    60hz mod is optional.
    it will still run on an entirely unmodified snes, just a bit slower than on ntsc consoles.
    i'd recommend to do the 50/60hz mod while youre at it, though ;)
     
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