Taito Type X2 any problems playing in the UK?

Discussion in 'Arcade and Supergun' started by Midori_Ninja_Kasumi, Oct 10, 2009.

  1. Midori_Ninja_Kasumi

    Midori_Ninja_Kasumi Member

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    I managed to get it showing a picture on a 720p screen by connecting the cable directly to the PC input. Yey!!!

    So it all works fine. I think it was just that it cannot be used on an old TV.

    Now all that needs to be done is the wiring om the pads. It seems that C and D doesn't work. :(
     
  2. Parris

    Parris I'm only here to observe...

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    Yeah, I got the same result - sorry, I meant to post an image before now, but I've been really busy. Glad to hear you got an output and it's working for you.

    It's a JVS I/O (Jamma on Taito I/O), how are you setting the CP up?
     
  3. Midori_Ninja_Kasumi

    Midori_Ninja_Kasumi Member

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    That's OK, I thank you for your time. I'm glad it works too! I was worried that the game didn't work! It's a shame another problem has arised with the buttons though!

    Do you mean pc? I'm using a Capcom I/O board with the Taito that only has the USB looking cable attached between the two.

    Do you think there maybe a problem with the loom that may be causing a problem? Or the wiring in the Supergun that has caused the C & D not to work? I thought A, B & C would work as it is the standard buttons for all games regardless of the make.
     
  4. Parris

    Parris I'm only here to observe...

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    Hi,

    No, CP (Control Panel), but you are using a Capcom I/O so it's ok. Which games title are you running?

    The USB looking cable is the JVS serial cable. It's only a USB in the sense that they borrowed an existing cable / i/o and hi-jacked it for their own needs. It wouldn't work if you connected a USB device to it, put it that way!

    We used a Capcom I/O for SF4 in an Egret 3 a couple of months ago and we needed the Capcom Kick Harness for all 6 buttons. Also SF4 on the Taito is 1 player per motherboard.

    http://www.solvalou.com/arcade_naomicapcom.php

    What Supergun and controllers are you using?
     
    Last edited: Oct 19, 2009
  5. Midori_Ninja_Kasumi

    Midori_Ninja_Kasumi Member

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    We only have the Kof Regulation A at the moment. Not too sure if we would look for any others for the time being though. They weight too much making the shipping more expensive!

    So you can get a kick harness for the Taito? Is that because of one of the connectors on the Capcom IO Board? That's good to know actually! I wonder if you can use it for the KoF that I have? I think the Kof is four buttons though...

    I dunno what the supergun is. It was originally purchased from Hearts Leisure in London yonks ago... But its been recently modified by someoneelse to include test and services switches, so I have no idea what it would be on the inside.
    The pads are just your standard Neo Geo four button pads.
    The loom was changed as well, therefore the pads had to be re-wired-so maybe the wiring is all different? The buttons works for all other games though.
     
    Last edited: Oct 19, 2009
  6. Parris

    Parris I'm only here to observe...

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    I know very little about the Capcom I/O and no longer actually own one. My only experience of the Taito / Capcom I/O combination is SF4 and even then just until we placed the units in Naomi SD cabinets that didn't require the Capcom I/O and all 6 buttons worked out of the box (so to speak), so it would seem to me to be a limitation of the Capcom I/O rather than something to do with the Taito.

    Also, if the buttons on the sticks worked on other Jamma titles, then I would suggest it's the lack of kick harness that is the issue.

    How you finding KoF then?
     
  7. Midori_Ninja_Kasumi

    Midori_Ninja_Kasumi Member

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    If its a kick harness issue, what type of kick harness would I need? The ones we have are for capcom game boards like CP2's. It would be good if that could be used.

    KoF Regulation A is great!! I know alot of KoF fans prefer the 2D ones, but the graphics are amazing and there are alot of characters to pick from. I haven't managed to actually play it properly, as there is no kick buttons, but I have played the Playstation version. Absolutely top!!

    It's also much better than the KoF 12. That one is garbage, they messed up the look of the characters and ruined the moves as well, especially Ralf and Iori. No bosses, no taunts at the beging of the fight. The list is endless.
     
  8. Parris

    Parris I'm only here to observe...

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    If it IS the Kick Harness, then you can have one made up for you. Someone here might make them, or alternatively... go to www.arcadeotaku.com join the site and ask for Devil Soundwave. He made them for the IC09 event and they were good quality. I think they were £10-15 ;-) say Parris sent you. :thumbsup:

    I've not played KOF on the Taito yet. Last KOF I enjoyed was on the Atomiswave, and I've still got it lying around somewhere.
     
    Last edited: Oct 20, 2009
  9. Midori_Ninja_Kasumi

    Midori_Ninja_Kasumi Member

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    That's great! Thanks for the link!

    I'm gonna find out if it can be done. I just need to find a way to see if it is the kick harness.
     
  10. Parris

    Parris I'm only here to observe...

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    Did you get this sorted?
     
  11. Parris

    Parris I'm only here to observe...

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    Anyone unfamiliar with the Taito Type X2 motherboard (used in the arcade version of titles such as SFIV & Trouble Witches etc), here are a few hasty image of my system. The only thing missing is the HDD & HDD tray which rests directly over the heatsink & CPU. Not the best design idea, granted.

    [​IMG]

    [​IMG]

    It's a P4 3.4GHz processor with a unique JVS I/O and the firmware on the graphics card is specific to the Taito board.
     
  12. Midori_Ninja_Kasumi

    Midori_Ninja_Kasumi Member

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    Hello!

    I'm waiting to get a new supergun to be wired up for the kick buttons. So I will see how that turns out. I don't think it needs a kick harness for it.
     
  13. asasega

    asasega Rising Member

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    how does the loading works on type x,x2 and lindbergh
    they are constanly loading from disc like namco 246 or they are copying the game to some kind of memory like naomi
     
  14. asasega

    asasega Rising Member

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    how does the loading works on type x,x2 and lindbergh
    they are constanly loading from disc like namco 246 or they are copying the game to some kind of memory like naomi
     
  15. Parris

    Parris I'm only here to observe...

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    Hi, sorry I never spotted this question. The Taito X2 board uses an HDD for OS & game data, whereas Naomi & System 246 use cartridges, DVD / GDroms.

    Naomi 1 uses carts just like a games console with a cart loader. Almost instant plug & play. It also has a DIMM cart allowing you to connect up a GDrom. In the DIMM are memory sticks (normally 256Mb or 512Mb) and the GDrom reads on power up, gets stored and can be battery backed to speed loading times on power down / up. The GDrom isn't normally accessed again until the following power up.

    The System 246 acts like a PS2 accessing the games disc constantly.

    As far as I can tell with the Taito (as I've not paid too much attention to the HDD activity), is that the HDD is in almost constant use for certain titles. SFIV seems to require HDD accessing if I remember rightly.

    Next time I power it up I'll pay more attention. :nod:
     
  16. Serantes

    Serantes Peppy Member

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    if anyone cares ...
    taito type x2 is a crappy cheap computer with 4 serial ports, one of the serials ports is hooked to a jvs board. Games for such system open serial port2 to listen for controlls, any pc can run type x2 games if you rip the jvs board from a typex2 and you plug it on com2 of the computer.
    Worst thing ever honestly, taito has a LOT to learn from sega with theyr lindbergh, and not only on security (lindbergh has more than 5 layers of protections, they did some mistakes, but the whole system is pretty good for a computer).
    Typex and typex2 look and feel as cheap computers and indeed those are what those are.
    Just to show you how much is called a system, typex sdk (this is how is called, cause its an sdk for the whole plataform)
    is just 2 libraries XIO and JVSIO
    2 fuckn dlls and two fuckn pdfs is the whole sdk, cause games are just windows games with serial interface controlls.
     
  17. Parris

    Parris I'm only here to observe...

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    LOL @ Serantes!

    Yeah, I agree it's not worth Taito's asking price and I had to laugh at the lack of security. I suspect Taito are not terribly pleased with themselves.

    On the "Any PC..."

    Don't you also need to upgrade the firmware on the graphics card or is it standard?

    Plus how easy is it to obtain the specific revision of JVS board?

    The rest, as you say is off the shelf stamped with TAITO.

    I didn't realise just how secure the Lind was until I spoke to AndyGeezer about it and saw internal images. Pretty good piece of kit.
     
    Last edited: Dec 10, 2009
  18. Serantes

    Serantes Peppy Member

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    Once games are decrypted, it dosent matters wich gfx card you got, all the checks are done by taitos loader.
    Lindbergh is a NEC Pentium 4 748 computer, but the differenceis that this machine was designed from scrach to be an arcade board, so it looks and feels as an arcade board, i am really happy with my board to be honest, love the plataform for tons of things :)
     
  19. Parris

    Parris I'm only here to observe...

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    Ha, I wasn't thinking so much of "hacked" titles, but that is good to know.

    You have a Lind? :love:
     
  20. Serantes

    Serantes Peppy Member

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    I do
     
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