Curious about this really. It's just a 2GB download. I'm reading good things about it. Was wondering if anyone already tried it.
never liked tekken but if its F2P i may give it a go once i get a ps3, but since i have no ps3 i wont be downloading just yet
It is what it is. It's Tekken it recycles ALL the backgrounds from Tekken Tag 2 you can only play Arcade mode Twice per hour. There are characters that do unlock over time Online is solid the music is pretty MEH. It's not terrible but if you Main BOB or Nina like I so it's a skip. Lili is in there and she's my other Main so that's a plus. Also worth skipping if you already have Tekken 6 or Tekken Tag 2.
There's really no reason to get Hybrid, considering the Tag Tournament in that doesn't even have online and the movie is just crap.
Is this not in response to Dead or Alive 5 Ultimate? Seems it was slapped together from existing resources, I can't imagine this game being too serious expecially seeing as Harada is still working on Tekken X Street Fighter. Can't complain for free I guess.
For those saying it's the same as TTT2, that's not exactly true; the game is a bit different. Rebalancing, longer throw break window, movement changes, bound seems to be changed, okizeme/backroll is changed up, two new types of moves, punish assist effects, safer BD... It also delivers probably the most "arcade-like" experience an online console game can have at the moment. The ticket system is similar to having to go to the change machine and get more "change" to play again. When your name is white, it means you have tickets to actively play, and you can continue on that same ticket until beaten. When your name is red, everyone around you gets to know you fucked up, and you're either forced to sit and watch or buy more tickets to challenge people again. Remember when you used to walk around as a kid and saw a cool arcade game? You'd put a few quarters in the machine and try it out. With this, because it's free, anybody out there can try the game out. If you wanna add a few bucks, you can. If not, no big deal. The goal is to hopefully gain some interest in Tekken and potentially more recognition. TTT2 is one of the worst selling Tekken games at the moment, and its interest is on a huge decline in the professional FG community. Lots of the guys are moving on to Injustice or other FGs. Even the Korean guys are moving away from it, so they're trying a very different system with this.
But that's the problem with the fighting game market, over saturation, the solution to a declining Tekken community isn't another Tekken game. I understand that it being free gives everyone an opportunity to try the game without actually having to lay down the cash, although I'm not sure whether it's actually going to be beneficial for the community or not.
Yes but it lacks that annoying asian kid that kills everyone with no emotion on his face what so ever then just leaves for a few minutes mid game to play DDR. You can't replicate that on a console.
What would you recommend Namco do with their #1 FG series? I also don't understand what you mean by the market being oversaturated when we're not getting nearly the same amount of FGs that we did back in the late '90s/early '00s. SNK released a KoF basically every single year back in the day... The way this game is setup, people don't need to drop the coin on a Tekken game to enjoy it. If they love it, they can go out and try TTT2. If they just enjoy this game, they can spend a few bucks on tickets. If they're on the fence, Namco might still get a few bucks from them buying a few tickets to continue playing for a bit. It's pretty much a win/win for them, and if Namco is able to gain some extra momentum, maybe they can take the feedback from this game and put it into the next Tekken game. As it stands, TTT2 is just too relentless for new players.
How does this limitation work exactly. It's like "credits" on an real arcade? All around it really is free to play or "pay to win"? I might download this tomorrow. Haven't really played fighting games this gen apart from SSFIVAE (and not that much really).
There are coins when you play and clear Arcade mode a 1 hour counter appears next to the coins. If you use both the Coins given to you you can't play for an hour.
Well, the initial problem with the fighting game market is that while casual sales help the developers, it's usually the competitive community who keeps the games alive and helps them reach high profile status. The problem is that if there's too many games for people to play, it's harder for players to dedicate the time and effort to getting really good at the game and you tend to see games dropping off the radar pretty quickly. In a community that's now probably at its largest it's ever been they need to draw the attention of the new players and get them hooked to the series, which is why I can see the benefit to something like this being out there and free to play. But the problem I see with it is that I don't think a title like this is going to be as competetvely viable as it should be, so while it might bring in some extra cash it's not exactly a better alternative to TTT2. Games like Injustice get a lot of attention because it's DC Comics and it has more avenues for financial success. Tekken is a very puritist series, something which actually hasn't changed a lot over the years when transitioning from arcade to console, so yet another Tekken game on the market just makes it more confusing for players and gives TTT2 even more reasons to fail. That's why while it could be good for a short term thing, I don't think it's going to be a game that reinvigorates the Tekken community and draws in the large number of players everyone wants. I mean, since 2008 we have T6, T6BR, TTT2, now TR and soon to come TxSF, that's four individual titles and one balance update since Capcom released SFIV, a game that is probably the #1 competitive fighting game on the market. We don't need five mediocre Tekken games, we need one really good Tekken game that can last, that's what I mean by over saturation of the market and why I don't think yet another Tekken game is the solution. Im looking forward to TxSF because I think it's going to add enough new dynamics to the game to significantly change the series to something that's fresh, exciting and challenging for players. It will help draw in the Street Fighter fans and hopefully bridge the gap between 2D and 3D fighters, someting which has plagued games like Tekken for years. TR might help tide things over and bring in some extra cash for Namco while they continue developing the game, but I think it's TxSF that's really going to shake things up and give the Tekken series the exposure it needs.
Tekken 6 and Tekken 6 BR were arcade only so you can't really count those and they were combined into the home version. And when is TXSF coming anyway? No news at E3 maybe TGS?
Still in early development stages I guess, last time I heard anything concrete was like 15% completion, it's probably being pushed back and developed for next gen.
I think you're looking at this game in the wrong light. By the way this is set up, I'm pretty sure Namco never intended this to be a truly competitive means to bring to events like Evo. It's meant to go back to the way Tekken used to be (the mechanics are closer to something like 5 than 6) and see how the community reacts. They're basically testing a setup to see if they moved in the wrong direction. They can gather more feedback from both the casual and competitive market this way because it's free for anybody to try, and it also creates a marketing buzz to get the Tekken name out there again. They basically came out one day and said, "Oh, there's a new Tekken game out, and you already own it!" It took everyone by surprise given how sudden the announcement came and how kept under wraps everything was. The more money Namco gets from the Tekken community, the more they can work on projects such as TxSF, and by the looks of things, this game could possibly be seen as the stepping stone in that direction. T6 actually was released in arcades back in '07, but GodofHardcore makes a good point about the T6/T6BR merger. You're also incorrect about SFIV scene. We had SFIV, SSFIV and AE -- all of which came out AFTER T6. Then we have games like SFxT, MvC3 and UMvC3 which were released by Capcom as well. There are way more Capcom fighters out there that garner interest than there are Tekken games. I also don't agree with your comment about there being too many FGs to play considering there were WAY more back in the day, and if being a new IP was all it took to be popular, games like Skullgirls would have been at Evo. Instead, Skullgirls was beat out by a game that was released on the Gamecube...
Yeah that is a good way to look at it! In that respect Namco can deffinately learn a lot just by putting this game out there. The difference with the Capcom fighters for me at least is that each of them is radically different from each other, except for perhaps SFxT which is kind of similar to SFIV in some aspects. In SFIV Capcom have supported the one system with multiple updates, where as with Tekken Namco have kind of went with the same formula but constantly changed their mind back and forth. What I mean is that TTT2 is very similar to T6BR in that a lot of combos simply translate over with the adition of the new tag mechanic, but they can't make up their minds and settle on one thing and make it last long enough, and this is all in the time SFIV has dominated the scene. First it's 1v1, then it's tag, now it's 1v1 again, and in TxSF it might very well be tag again. They're less consistent with sticking to one thing and I think that at least contributes a little to the problems with the reception of the Tekken franchise right now. It isn't comparable to Capcom having multiple IPs on the market because each is as individual in its own way, they play nothing alike. TTT2 was like an extension of T6 but it didn't do enough to differentiate its self from the previous game. Had Namco created an entirely new IP and put that out they may have found more dominace in the market, which I think they should find with TxSF. Perhaps part of the problem is that TTT2 isn't very noob friendly, Namco certainly haven't made as much effort to make is easier for casuals as Capcom have, it is by no means an easy game to play on a competitive level.
It's pretty sad when people would rather play Injustice than TTT2. Still better than Arc System's garbage, though.