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Test Drive Unlimited X360 - Beta 14.11A - Debug Config Files

Discussion in 'File Downloads - Share and Request' started by Digmac, Apr 14, 2016.

  1. Digmac

    Digmac Removed for Not Reuploading Juiced Fast Enough

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    Well, the time has come for another release, and what could it be? Something a little more juicy this time :p

    [​IMG]

    Here is a preview build of Test Drive Unlimited for the Xbox 360. As you can see from the above screenshot this is build "Beta 14.11A". Immediately, also you can see the main menu screen is different from final.

    While I'm still looking for a debug menu in game, there are indeed debugging functions in the files for the game. There are a series of .ini config files in the data of the game that allows you to control such things as filling all houses with cars, controlling how many traffic and police cars spawn, unlocking all roads, setting default offline money, and such. I haven't had much time to mess with these .ini files, but they do contain some very interesting settings. I'd be grateful if I could get some here to play around with these, and post here with your findings.

    I've encountered bugs, and other goodies while playing this, and I hope you do as well. Please keep me posted if you find a way to use the debug config files in game through a debug menu. Enjoy guys!

    EDIT: Just to let you guys know, run the game from TestDriveXenonXBL_O.exe to see the "Beta 14.11A" at the title screen ;)


    [​IMG]
     
    Last edited: Apr 14, 2016
  2. TheNew

    TheNew Finally leaving it behind

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  3. FederalGOKU

    FederalGOKU Active Member

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    hell yea man thanks :) this is something ima enjoy i love me some car games!!
     
  4. deep3r

    deep3r Fiery Member

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    Cheers brother, used to love this game

    Anyone remember this song??

     
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  5. TheGTAddict

    TheGTAddict Rapidly Rising Member

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    I know i might be late, but i found evidence that a debug menu can be activated somehow. I was looking through the files out of curiosity, and it looks like they removed config .ini's from the build.. The removed configs are:
    Radio.ini
    FX.ini
    There also seems to be a .xmb file that is supposed to be in the build:
    ConfigXenon.xmb
    I think they removed it just in case that anyone looked through these files, they wouldn't be able to activate any debug options. It's similar to the NFS Undercover build where they hid millions of configs....
    I do (atleast think) have the header entries of the .ini's of SystemXenon.ini and FX.ini
    FX.ini appearently was a config for alot of the graphical stuff in the game, reflections, grass, water etc.
    Only problem i'm having are... i have no idea how the entries were set up or what the values were. Xextool strangely dosen't want to read the .exe or .xex, meaning i cannot look through it.... I'll probaly update this if i get something, though.
     
    Last edited: Jul 25, 2016
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