Testing hand-held CPU speeds.

Discussion in 'Nintendo Game Development' started by Piglet, May 30, 2008.

  1. Piglet

    Piglet Spirited Member

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    I've already commented that because the handhelds use a crystal to set the clock speed, they always vary making multiplayer such fun to code. Has anyone run a timing test to find the slowest one as the master. In that way, the other machines will occasionally drop a frame.
    Is choosing the fastest or the slowest the best stratergy, or does it simply not matter?

    Opinions please...

    With thanks,
    Sean ;-)

    PS please be gentle, I'm a super-n00b!!!
     
sonicdude10
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