It is a really nice use of the Wiimote, but honestly, head tracking has been done to death. We need to see some realtime eye tracking improvements so that we can get real depth of field.
You should really rename this thread. Other than that, the guy should design his own product instead of trying to give Nintendo ideas! :110:
That is mighty impressive ! Now if a game dev uses that guys ideas we could see something very interesting for the Wii that other"S" can't rip off. Yakumo
Yeah but just like motion controls and the wiimote, this is the first time someone managed to get it right in a way that wont give you motion sickness. I say this could be used with that motion-capture camera that everybody is talking about
That is the first time I get the "real" 3d feeling, since thanks to a fuckup with my eyes. I can´t see anything "3d" through "3d google" glasses. So I am impressed.
Wow! That is really cool...Like Mark said, why isn't this guy doing his own stuff? Or why hasn't Nintendo offered him a job yet?
This isn't even close to being the first time, it just happens to use easy to find off-the-shelf parts to do it.
This is the first time I see such a system work without a noticeable delay... Dunno, maybe becos it uses Ir instead of gyros like most VR helmets do. And off-the-shelf means everything! thats the difference between a costly pro system and a marketable one.
A lot of head tracking hardware uses optical tracking (IR, etc.) for speed and accuracy. I'll definitely agree with the cost factor though. I'll answer on redirect... :icon_bigg I don't know. It is certainly a novel use of the Wiimote, but chances are good that nothing more will ever happen with this. There are a lot of fascinating discoveries and applications in user interface design (software and hardware) that never seem to go anywhere. I'm not even sure I could count the number of mouse enhancements and modifications I have seen over the years introduced in academic journals, papers and conferences, only to never hear about them again. Some of that is due to cost and production logistics, but a lot is also due to lack of interest by either the researcher to further the work, or lack of interest by manufacturers to introduce the product into the marketplace.
I think they could make home versions of games like that Konami arcade where you had to move around to cover instead of just steping on a pedal. It used this U-bar thing with Ir sensors, but something like the wiimote would be far cheaper to use instead. That and the 3D effect, its awesome!
This is really impressive, especially because he reversed the system, only few people may have though about it before ^^... However, when you don't move your head while playing (99% of the time), I suspect it look a lot more flat than expected. Or you have to play very close to the TV (burn your eyes), or use a video projector...
Great timing, I just bought the wife a Wii for Xmas...yes it really was for her...honest...look, I can have a shot too!