Former Nintendo Employee shares Prototype GBA Rom It was an April Fool, sorry, please delete this post.
Barnyard GBA Prototype: https://mega.nz/#!6XIF1DSI!y4MMkjGBvCy1G7W4t8Amw3U3QrZXZMF3SoQOJAqYwPs I found this on sale and remembered I used to have a rom of it, so after searching in a few HDD I found it. If you find any gba proto for sale that you'd like to buy just for the rom, shoot me a pm, I could have that rom.
> Gex 3: Deep Cover Gecko (Feb 25, 1999 prototype) This date is between USA and Europe exe dates. Doubtful it's a true prototype. "Possible bootleg purchased from a store called Importadora Juisma in the late 1990s in Chile."
"New early prototypes/tech demos of two unreleased games for the Nintendo DS have been dumped and released on our site by @togemet! A-Max Boxing and A-Max Tennis. Check them out here! http://hiddenpalace.org/A-Max_Boxing_(prototype) and http://hiddenpalace.org/A-Max_Tennis_(prototype)" https://twitter.com/HiddenPalaceOrg/status/987701535906979841
> - Aqua GT (November 16, 2000 Prototype) The internal serial shows up as a known Russian hack. No good.
Which trial disc? The version of the game shown in that video has differences from the Saturn HotD taikenban (the one that I know of) beyond just a removed timer.
The disc shown in that video is supposedly from January 1998, while the final version wasn't released until April. I can't imagine this just being the Taikenban sampler with its timer disabled, but rather an early build where many of the later sections are mostly using placeholder texture data. SSM, C&VG and Saturn Power all mentioned such a prototype as existing in their preview coverage, though it's clearly not as unfinished as the one previously sold by Segafreak_NL, as this version still had flat shaded polygons in a few areas.
Do you happen to have issue number information for the magazines that covered the early build? This version of the game actually came from a disc sold by Segafreak_NL a year or two ago. The untextured polygon version of the level one hall can be seen in the auto-playing demo if you just let the game idle, but when you actually play the level, it has textures. I thought maybe Segafreak_NL had previously posted this version online, but I can't immediately find it for download. I can post it to Hidden Palace.
The Taikenban sampler has all the same missing textures as this version from what I remember. It's been many years since I played the Taikenban sampler so I'll have to dig it out again.
Sorry, I didn't even notice that the untextured area in the first stage actually shows up at the very end of that video - I'd wrongly assumed this section would look the same in-game as it does during the demo sequence! Based on that and the suggestion this build has been doing the rounds for a while now, I'm guessing it's the very prototype Segafreak_NL sold, though I can't find a link to try it out myself... P.S. To my knowledge, the earliest magazine of the three I mentioned earlier to print screenshots was SSM, which had a massive showcase in its 27th issue. However, since that went on sale in December the previous year, they can't have been previewing the so-called January '98 progress disc.
I believe that's just a result of the placeholder textures that were still being used - if you look for large areas featuring the common dithered transparency effect seen on the Saturn (such as any places meant to be depicted in shade), this build's resolution seems roughly consistent with the final build.
I’d have to look at the final version again, but it looks lower resolution to me. The edges of objects, not just the textures, seem less detailed than the final version; that’s what makes me think that.