The Blockbuster Game Factory cartridge system

Discussion in 'Rare and Obscure Gaming' started by ASSEMbler, Jun 15, 2009.

  1. ASSEMbler

    ASSEMbler Administrator Staff Member

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    [​IMG]

    In the 1990's game and video rentals had yet to be killed off by
    the internet generation of renters like netflix or gamefly.

    On the virge of the internet explosion there were several attempts
    to use technology to provide huge databases of content at a local
    level.

    Using early dial-up and computer technologies, blockbuster
    introduced a system using flash memory cartridges that could be
    loaded with virtually any game available at the time, and so the Game
    Factory cartridge system was born.

    Initially the response was positive, but the willingness of customers
    to wait several minutes for the cartridge to be loaded was impractical
    and the system was phased out. Getting publishers to agree to
    renting their games resulted in agreements being needed for each
    publisher or creator, and the contracts at the time had little in the way
    of digital rights.

    [​IMG]

    The cartridges contain four 8Mbit flash memory from Intel (two per side),
    a samsung km62256bls-10L Sram chip, and two programmed chips.

    There are different colored cartridges which correspond to their size
    and capabilities.

    When the system was canceled, the cartridges were supposed to go back
    to the owners of the system. A few were withheld by customers or
    forgotten in stores to be taken home. Sometimes found on ebay, they are a
    reminder of the twilight before the dawn before the age of the internet.

    A special thanks goes out to the long-time collector who donated this cartridge
    to the assemblergames.com collection.
     
    Last edited by a moderator: Jun 15, 2009
  2. sayin999

    sayin999 Officer at Arms

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    I always found this cart interesting. It basically was what nintendo power(japanese snes kiosk flasher) was but for the U.S. audience. I didn't realize the games were flashed from a dial up server.

    Always thought it was a machine that already had some games on it allowing it to flash instantly. Anyone know if you can program to it?
     
  3. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    Seems to be a nice multilayer PCB makes trying to find where pads go fun.. :)
     
  4. Skaarg

    Skaarg Enthusiastic Member

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    From what I've read there is a blue and a green label version of this cartridge. Does anybody know if there is a difference between the two?
     
  5. ElBarto

    ElBarto Robust Member

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    That.
     
  6. Calpis

    Calpis Champion of the Forum

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    It's funny they put the 7474 and 74139 in a GAL, gotta wonder what else is in there since nothing else is needed.
     
  7. graciano1337

    graciano1337 Milk Bar

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    Those are pretty sweet. Looks they're fairly difficult to come by...
     
  8. GhostSeed

    GhostSeed Rising Member

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    Do any of these ever have games still on them? I have a green one of these but there's nothing it.
     
  9. ElBarto

    ElBarto Robust Member

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    Could you open and scan it ?
    Would be cool to know what color is used for what function.
     
  10. MottZilla

    MottZilla Champion of the Forum

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    I doubt that they were flashed while a dial up connection was getting data for it. I would think that dial up was used to transmit each game to the rental stores, and it would still take several minutes to flash a game to the cartridge. If you actually tried to flash the cartridge as the dial up link was going that would take ridiculusly long even on a 56K as I remember. I think it took like a half hour to download 4 megabytes.

    It'd be really cool if someone had one of the systems they used to program these cartridges or just a detailed account of someone who worked there and worked with it.
     
    Last edited: Jun 17, 2009
  11. GhostSeed

    GhostSeed Rising Member

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    I don't have a scanner but here's some photos. Please excuse the obnoxious watermark but I didn't want someone using the pics to scam someone.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  12. ASSEMbler

    ASSEMbler Administrator Staff Member

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    It says 32mbit but it's just 16mbit on it.

    The gals say 32U, 16U
     
    Last edited by a moderator: Jun 17, 2009
  13. z_killemall

    z_killemall Familiar Face

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    Probably limiting the carts via software by inserting 16Mbit of random undeletable junk on it (I remember Motorola doing something similar with its lower-end phones some years ago) is cheaper and easier to do than a batch of carts for every size, specially when so few of these were produced.
     
  14. Arkanoid

    Arkanoid Gutsy Member

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    :eek:h: I used to have one!!!!! The blockbuster near my old house got shut down and I was left with a Cart containing Altered Beast. I sold it at a garage sale 10 years ago not knowing how much it was worth!!!

    :DOH::DOH::DOH::DOH::DOH::DOH::DOH:
     
  15. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Ten years ago I went to this garage sale, and some silly kid sold me one for $5. best purchase evaaaaa!!
     
  16. hl718

    hl718 Site Soldier

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    And here I thought I'd seen it all when it comes to Sega goodies. :)

    I've never seen one of these before, let alone heard of one.

    It is possible to rewrite the cart with any standard programmer?

    I don't see any custom interface on there, so I'm assuming it is flashed via the cart interface.

    -hl718
     
  17. Calpis

    Calpis Champion of the Forum

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    In 1994 wouldn't it be more like 14.4K or 28.8K? I had a 14.4K and I remember spending HOURS downloading a 6MiB Earthworm Jim demo.

    I wonder what they did with the save games after the customer returned the cart. They could have A) erased them B) saved them for all customers renting _____ game or C) made a save file for each game / customer.

    There's nothing in there that does that, small games are addressed using "partial decoding". This means that the significant address lines are ignored by the chip since they aren't connected and the data repeats ("mirrors"/"shadows") over the selected address space, which on MD is a 32M area. Since the Flash is 16M or 32M, any smaller game data is doubled up to simulate partial decoding if the game requires it for protection. In the case of non-2^n sized games, the smaller ROM is either further partially decoded (doubled up to 2^n) or fully decoded which means that the space between the second ROM and 2^n is "open bus" which is a pattern of unusable data left over from bus capacitance.

    The GAL could act as a configuration register to limit the size of the Flash/SRAM, but that wouldn't be very feasible since the state could easily get corrupted and GALs (PLD in general) are power hogs and definitely aren't suited to battery backup, it'd drain the CR2032 in a day. The only thing ROM/RAM limiting would do is save a minute or two Flashing the game and leave in any copy protection, but they'd instead probably hack it out of the game.

    It appears so but maybe one GAL is used to gate/unlock /WR for the flash.
     
    Last edited: Jun 17, 2009
  18. rika_chou

    rika_chou <B>Site Supporter 2014</B>

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    I think I have a game informer that mentions this cart somewhere but didn't go into detail about what it actually was, so I've always been curious.

    Thanks for sharing!


    Also, were games really downloaded with a dial up connection? Didn't the Sega Channel get released around that time and used a pretty fast cable connection?
     
    Last edited: Jun 17, 2009
  19. X3R0102

    X3R0102 Rapidly Rising Member

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    I picked up a green one tho other day. Mine still has a game on it espn speed world. I have to buy a gamebit to open tho anyone know what kind of value this has
     
  20. HCK

    HCK Intrepid Member

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    This couldn't have been a nation wide thing... could it? I spent time in Kansas and Minnesota at that time and never saw anything like this, despite being a frequenter of Blockbuster.
     
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